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From: "Ranulf Doswell" <ralf@ranulf.net>
To: "geoffrey.levand@am.sony.com" <geoffrey.levand@am.sony.com>
Cc: linuxppc-dev@ozlabs.org
Subject: Re: [patch 6/6] PS3: Add os-area database routines
Date: Mon, 8 Oct 2007 14:48:19 +0100	[thread overview]
Message-ID: <18a15270710080648x3b5f1135meea3d7b048a1a543@mail.gmail.com> (raw)
In-Reply-To: <20071006213542.954029915@am.sony.com>

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On 06/10/2007, geoffrey.levand@am.sony.com <geoffrey.levand@am.sony.com>
wrote:
> enum os_area_db_owner {

> 	OS_AREA_DB_OWNER_ANY = -1,
> 	OS_AREA_DB_OWNER_NONE = 0,
>	OS_AREA_DB_OWNER_PROTOTYPE = 1,
>	OS_AREA_DB_OWNER_LINUX = 2,
>	OS_AREA_DB_OWNER_PETITBOOT = 3,
>	OS_AREA_DB_OWNER_MAX = 32,
>};
>
>enum os_area_db_key {
>	OS_AREA_DB_KEY_ANY = -1,
>	OS_AREA_DB_KEY_NONE = 0,
>	OS_AREA_DB_KEY_RTC_DIFF = 1,
>	OS_AREA_DB_KEY_VIDEO_MODE = 2,
>	OS_AREA_DB_KEY_MAX = 8,
>};

How do we go about claiming one of these OS_AREA_DB_OWNER_ keys? I'd very
much like to use this functionality in my python-ps3 games library.

My requirement is to be able to persist various options such as player names
and rankings. I had already been thinking about generating a unique token
and storing it somewhere at the end of the flash area so that when my game
connects to a game server, it can identify itself and be provided with all
the previous settings. Obviously, just claiming a random area of flash isn't
ideal, so your standardised solution would be perfect for this.

I would like, therefore, to reserve a single key to hold a 64-bit sized
token in order to identify the machine across reboots. I don't mind
particularly whether it's private to my application or a generally available
field, but certainly having an identifier I can rely on would be very
useful.

Cheers,
    Ralf.

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  parent reply	other threads:[~2007-10-08 13:48 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2007-10-06 21:35 [patch 0/6] PS3 os area patches for 2.6.24 geoffrey.levand
2007-10-06 21:35 ` [patch 1/6] PS3: Cleanup of os-area.c geoffrey.levand
2007-10-06 21:35 ` [patch 2/6] PS3: Remove unused os-area params geoffrey.levand
2007-10-08 14:00   ` Ranulf Doswell
2007-10-08 17:53     ` Geoff Levand
2007-10-08 22:38       ` Ranulf Doswell
2007-10-08 22:50         ` Geoff Levand
2007-10-06 21:35 ` [patch 3/6] PS3: os-area workqueue processing geoffrey.levand
2007-10-06 21:35 ` [patch 4/6] PS3: Add os-area rtc_diff set/get routines geoffrey.levand
2007-10-06 21:35 ` [patch 5/6] PS3: Save os-area params to device tree geoffrey.levand
2007-10-06 21:35 ` [patch 6/6] PS3: Add os-area database routines geoffrey.levand
2007-10-08  8:27   ` Geert Uytterhoeven
2007-10-09  1:08     ` Geoff Levand
2007-10-08 12:16   ` Geert Uytterhoeven
2007-10-09  1:12     ` Geoff Levand
2007-10-08 13:48   ` Ranulf Doswell [this message]
2007-10-08 17:52     ` Geoff Levand
2007-10-08 22:59       ` Ranulf Doswell
2007-10-08 23:36         ` Geoff Levand
2007-10-09  9:35         ` Geert Uytterhoeven
2007-10-09 12:23           ` Ranulf Doswell
2007-10-09  1:07   ` [patch v2] " Geoff Levand
2007-10-09 11:38     ` Geert Uytterhoeven
2007-10-09 17:15     ` Linas Vepstas

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