From: Albert Herranz <albert_herranz@yahoo.es>
To: Segher Boessenkool <segher@kernel.crashing.org>
Cc: linuxppc-dev@lists.ozlabs.org
Subject: Re: [RFC PATCH 04/19] powerpc: wii: device tree
Date: Wed, 25 Nov 2009 19:34:24 +0100 [thread overview]
Message-ID: <4B0D78B0.502@yahoo.es> (raw)
In-Reply-To: <49436.84.105.60.153.1259171377.squirrel@gate.crashing.org>
Segher Boessenkool wrote:
>> +/memreserve/ 0x01800000 0xe800000; /* memory hole (includes I/O area) */
>
> Like others have said already, don't do this. If you need
> a workaround, put it in the platform code.
>
I'll do. Thanks.
>> +/memreserve/ 0x10000000 0x0004000; /* DSP RAM */
>
> This address is fixed in the DSP hardware, right? If not,
> you shouldn't do a reserve here.
>
AFAIK, it is hardcoded in hardware.
>> + chosen {
>> + /* root filesystem on 2nd partition of SD card */
>> + bootargs = "nobats root=/dev/mmcblk0p2 rootwait udbg-immortal";
>
> Question: why do you need/want nobats?
>
We need nobats (or a hack in the mmu_mapin_ram() code) because of the discontiguous ram problem.
>> + memory {
>> + device_type = "memory";
>> + /* MEM1 + memory hole + MEM2 - firmware/buffers area */
>> + reg = <0x00000000 0x133e0000>;
>
> This should be <0 0x01800000 0x10000000 0x04000000>
>
Ok.
> I'm not sure what at the end of MEM2 you're trying to hide,
> but if you need to hide anything, do it in the platform code
> isntead.
>
>> + cpus {
>> + #cpus = <1>;
>
> Don't use #cpus
>
I'll remove it if it's not needed. Thanks.
>> + /* devices contained in the hollywood chipset */
>> + soc {
>
> It's not a SoC, more like a bridge chip. More to the point,
> all the devices you put under this node actually sit in the
> root domain logically/physically, so why not put them there
> instead. You'll want a node for the generic control registers,
> if you do.
>
So, if i use a node here, what should be the proper name for it?
>> + #address-cells = <1>;
>> + #size-cells = <1>;
>> + #interrupt-cells = <1>;
>> + model = "hollywood";
>
> "model" isn't required here, if you don't have anything
> good to put in it, just don't use the property.
>
I'll get rid of it.
>> + compatible = "nintendo,hollywood";
>> + clock-frequency = <243000000>; /* 243MHz */
>
> What does this clock freq mean? Hollywood has lots of
> clocks, many of them configurable. Bus frequency is in
> the cpu node already. The binding doesn't say what this
> is either, since you didn't write a binding :-)
>
> Just remove it?
That's the bus frequency. If it's not needed there, I vote for dropping it.
>
>> + ranges = <0x0c000000 0x0c000000 0x00010000
>> + 0x0d000000 0x0d000000 0x00010000
>> + 0x0d040000 0x0d040000 0x00050000
>> + 0x0d800000 0x0d800000 0x00001000
>
> All of 0cXXXXXX and 0dXXXXXX actually.
>
>> + 0x133e0000 0x133e0000 0x00c20000>;
>
> This is just part of MEM2, don't treat it special here.
>
Ok.
>> + video@0c002000 {
>> + compatible = "nintendo,hollywood-video";
>> + reg = <0x0c002000 0x100>;
>> + interrupts = <8>;
>> + interrupt-parent = <&PIC0>;
>
> If you say interrupt-parent = <..> in the root node, you can
> leave it out in most of the rest of the tree. Using the Flipper
> PIC for this sounds like a good plan.
>
Yeah, agreed.
>> + PIC0: pic0@0c003000 {
>> + #interrupt-cells = <1>;
>> + compatible = "nintendo,flipper-pic";
>> + reg = <0x0c003000 0x8>;
>
> This register block is bigger actually. It's not only PIC,
> but some other bus stuff as well, dunno what to do here.
>
Heh, you're the expert here :)
>> + interrupt-controller;
>> + };
>> +
>> + resetswitch@0c003000 {
>> + compatible = "nintendo,hollywood-resetswitch";
>> + reg = <0x0c003000 0x4>;
>
> That's the same address. Don't do that.
>
> Create a flipper-processor-interface node for the whole 3000
> block (size 100)? You can hang the PIC as a subnode under it,
> without a "reg".
>
Ok.
>> + /* Team Twiizers' 'mini' firmware IPC */
>> + mini@0d000000 {
>
> Although mini is awesome, it isn't hardware, and doesn't
> belong in the device tree.
>
True, now that I'm starting to understand what's supposed to be and what's supposed not to be in the device tree.
>> + #address-cells = <1>;
>> + #size-cells = <1>;
>
> There are no child nodes, these are meaningless.
>
Yeah.
In previous versions of the tree, before AHBPROT was discovered, all hardware accessed via the firmware ipc interface hanged here, though.
>> + #interrupt-cells = <1>;
>
> This isn't an interrupt controller.
>
Yup, not applicable anymore.
>> + compatible = "twiizers,starlet-mini-ipc";
>> + reg = <0x0d000000 0x40 /* IPC */
>
> You can get the IPC controller's address from the "main"
> hollywood device node.
>
What about the interrupt associated to the IPC hardware?
>> + 0x13fffffc 0x4>; /* mini header pointer */
>
> Put this in the platform code, it's not a hardware property.
> It's not going to change either.
>
Ok.
>> + serial@0d006400 {
>> + compatible = "nintendo,hollywood-serial";
>
> You might want to pick a more descriptive name for this,
> "serial" is usually understaood to mean "RS232". Which
> this isn't.
>
Nintendo calls it "Serial Interface" (SI).
Would "nintendo,hollywood-serial-interface" work here?
>> + /* External Interface bus */
>> + exi@0d006800 {
>> + #address-cells = <1>;
>> + #size-cells = <1>;
>> + compatible = "nintendo,hollywood-exi";
>> + reg = <0x0d006800 0x40>;
>> + interrupts = <4>;
>> + interrupt-parent = <&PIC0>;
>> +
>> + USBGECKO0: usbgecko@0d006814 {
>> + compatible = "usbgecko,usbgecko";
>> + reg = <0x0d006814 0x14>;
>> + virtual-reg = <0xcd006814>;
>> + };
>
> I don't think you should put the usbgecko in the device tree,
> it's a removable device, not everyone booting with this device
> tree blob will have a usbgecko in this EXI port. It's easy
> to probe for as well.
>
Ok.
>> + ehci@0d040000 {
>> + compatible = "nintendo,hollywood-ehci";
>
> You might want to put the generic usb-ohci in here as well.
> Although you need bug workarounds IIRC.
>
Yes.
>> + reg = <0x0d040000 0x100
>> + 0x133e0000 0x80000>; /* 512 KB */
>
> What's this MEM2 range? A remnant from the old mini scheme?
>
>> + ohci0@0d050000 {
>
>> + ohci1@0d060000 {
>
>> + sdhc0@0d070000 {
>
>> + sdhc1@0d080000 {
>
> Similar.
>
Yes. This can be removed now.
>> + hollywood-ahbprot@0d800064 {
>> + compatible = "nintendo,hollywood-ahbprot";
>> + reg = <0x0d800064 0x4>;
>> + };
>
> There is no reason to single out this one register. The kernel
> shouldn't care for it anyway, the firmware sets it already.
>
As long as a recent firmware version is used, yes.
How should all these register be declared in the device tree?
Using a block of registers and declaring the block as "nintendo,hollywood-control" or something?
>> + gpio0: hollywood-gpio@0d8000c0 {
>> + compatible = "nintendo,hollywood-gpio";
>> + reg = <0x0d8000c0 0x20>;
>> + gpio-controller;
>> + #gpio-cells = <2>;
>> + };
>> +
>> + gpio1: hollywood-gpio@0d8000e0 {
>> + compatible = "nintendo,hollywood-gpio";
>> + reg = <0x0d8000e0 0x20>;
>> + gpio-controller;
>> + #gpio-cells = <2>;
>> + };
>
> Yuck, you have to make this two nodes for the GPIO binding?
>
Yup. Two gpio nodes for two 32 gpio words.
>> + hollywood-resets@0d800194 {
>> + compatible = "nintendo,hollywood-resets";
>> + reg = <0x0d800194 0x4>;
>> + };
>
> Don't do a separate node.
>
So this should be part of the "control" block?
>> + i2c-video {
>> + #address-cells = <1>;
>> + #size-cells = <0>;
>> + compatible = "virtual,i2c-gpio";
>
> This is not a device from a company named "virtual". Just
> "i2c-gpio" will do.
>
> As I said elsewhere, there should be a driver for this already,
> and a device tree binding. Add to that if at all possible, don't
> make up something new. Or if you do, give it a better name :-)
>
Plese, see my previous comment on this.
>> + audio-video-encoder {
>> + compatible = "nintendo,wii-ave-rvl";
>> + reg = <0x70>;
>
> audio-video-encoder@70 -- the unit address has to match the first
> entry in "reg", always.
>
> And "wii-ave-rvl", seriously? Just call it "wii-audio-video-encoder",
> a few extra chars don't hurt :-)
>
Agreed too. :)
Thanks!
Albert
next prev parent reply other threads:[~2009-11-25 18:34 UTC|newest]
Thread overview: 181+ messages / expand[flat|nested] mbox.gz Atom feed top
2009-11-22 22:01 [RFC PATCH 00/19] powerpc: nintendo gamecube and wii support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 01/19] powerpc: gamecube/wii: usbgecko bootwrapper console support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 02/19] powerpc: gamecube: device tree Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 03/19] powerpc: gamecube: bootwrapper bits Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 04/19] powerpc: wii: device tree Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 05/19] powerpc: wii: bootwrapper bits Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 06/19] powerpc: gamecube/wii: introduce GAMECUBE_COMMON Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 07/19] powerpc: gamecube/wii: declare as non-coherent platforms Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 08/19] powerpc: gamecube/wii: do not include PCI support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 09/19] powerpc: gamecube/wii: udbg support for usbgecko Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 10/19] powerpc: gamecube/wii: early debugging using usbgecko Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 11/19] powerpc: gamecube/wii: flipper interrupt controller support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 12/19] powerpc: gamecube: platform support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 13/19] powerpc: gamecube: default config Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 14/19] powerpc: allow ioremap within reserved fake ram regions Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 15/19] powerpc: broadway processor support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 16/19] powerpc: wii: hollywood interrupt controller support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 17/19] powerpc: wii: bootmii starlet 'mini' firmware support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 18/19] powerpc: wii: platform support Albert Herranz
2009-11-22 22:01 ` [RFC PATCH 19/19] powerpc: wii: default config Albert Herranz
2009-11-22 23:45 ` [RFC PATCH 18/19] powerpc: wii: platform support Grant Likely
2009-11-23 20:21 ` Albert Herranz
2009-11-24 22:24 ` Segher Boessenkool
2009-11-25 17:58 ` Albert Herranz
2009-11-26 22:05 ` Segher Boessenkool
2009-11-22 22:48 ` [RFC PATCH 17/19] powerpc: wii: bootmii starlet 'mini' firmware support Arnd Bergmann
2009-11-23 19:21 ` Albert Herranz
2009-11-24 22:13 ` Segher Boessenkool
2009-11-25 17:47 ` Albert Herranz
2009-11-26 22:00 ` Segher Boessenkool
2009-11-22 23:40 ` [RFC PATCH 16/19] powerpc: wii: hollywood interrupt controller support Grant Likely
2009-11-23 20:18 ` Albert Herranz
2009-11-24 21:54 ` Segher Boessenkool
2009-11-25 17:27 ` Albert Herranz
2009-11-26 5:23 ` Benjamin Herrenschmidt
2009-11-26 15:42 ` Albert Herranz
2009-11-26 21:13 ` Benjamin Herrenschmidt
2009-11-26 23:03 ` Segher Boessenkool
2009-11-22 23:38 ` [RFC PATCH 15/19] powerpc: broadway processor support Grant Likely
2009-11-23 20:16 ` Albert Herranz
2009-11-22 23:36 ` [RFC PATCH 14/19] powerpc: allow ioremap within reserved fake ram regions Grant Likely
2009-11-23 20:16 ` Albert Herranz
2009-11-23 20:41 ` Grant Likely
2009-11-23 23:45 ` Michael Ellerman
2009-11-24 17:09 ` Albert Herranz
2009-11-25 0:38 ` Michael Ellerman
2009-11-26 5:22 ` Benjamin Herrenschmidt
2009-11-26 15:35 ` Albert Herranz
2009-11-26 21:13 ` Benjamin Herrenschmidt
2009-11-22 23:34 ` [RFC PATCH 12/19] powerpc: gamecube: platform support Grant Likely
2009-11-23 20:02 ` Albert Herranz
2009-11-24 21:39 ` Segher Boessenkool
2009-11-25 17:24 ` Albert Herranz
2009-11-26 21:53 ` Segher Boessenkool
2009-11-26 22:07 ` Albert Herranz
2009-11-27 0:09 ` Segher Boessenkool
2009-11-27 21:35 ` Benjamin Herrenschmidt
2009-11-28 3:56 ` Grant Likely
2009-11-28 3:56 ` Grant Likely
2009-11-22 23:28 ` [RFC PATCH 11/19] powerpc: gamecube/wii: flipper interrupt controller support Grant Likely
2009-11-23 19:59 ` Albert Herranz
2009-11-26 5:18 ` Benjamin Herrenschmidt
2009-11-26 15:33 ` Albert Herranz
2009-11-26 21:12 ` Benjamin Herrenschmidt
2009-11-26 23:00 ` Segher Boessenkool
2009-11-26 23:38 ` Benjamin Herrenschmidt
2009-11-24 21:30 ` Segher Boessenkool
2009-11-25 17:13 ` Albert Herranz
2009-11-26 21:52 ` Segher Boessenkool
2009-11-26 22:05 ` Albert Herranz
2009-11-27 0:06 ` Segher Boessenkool
2009-11-27 12:17 ` Segher Boessenkool
2009-11-27 17:27 ` Albert Herranz
2009-11-27 21:34 ` Benjamin Herrenschmidt
2009-11-28 2:04 ` Segher Boessenkool
2009-11-28 2:26 ` Benjamin Herrenschmidt
2009-11-26 5:18 ` Benjamin Herrenschmidt
2009-11-26 15:30 ` Albert Herranz
2009-11-26 21:10 ` Benjamin Herrenschmidt
2009-11-22 22:27 ` [RFC PATCH 10/19] powerpc: gamecube/wii: early debugging using usbgecko Arnd Bergmann
2009-11-23 19:10 ` Albert Herranz
2009-11-23 22:13 ` Arnd Bergmann
2009-11-26 5:14 ` Benjamin Herrenschmidt
2009-11-26 22:54 ` Segher Boessenkool
2009-11-26 23:27 ` Benjamin Herrenschmidt
2009-11-24 0:54 ` Segher Boessenkool
2009-11-24 18:19 ` Albert Herranz
2009-11-22 23:22 ` [RFC PATCH 09/19] powerpc: gamecube/wii: udbg support for usbgecko Grant Likely
2009-11-24 0:49 ` Segher Boessenkool
2009-11-24 18:08 ` Albert Herranz
2009-11-24 21:19 ` Segher Boessenkool
2009-11-25 17:07 ` Albert Herranz
2009-11-26 5:12 ` Benjamin Herrenschmidt
2009-11-26 15:28 ` Albert Herranz
2009-11-26 21:02 ` Benjamin Herrenschmidt
2009-11-26 23:12 ` Segher Boessenkool
2009-11-22 23:21 ` [RFC PATCH 08/19] powerpc: gamecube/wii: do not include PCI support Grant Likely
2009-11-26 5:10 ` Benjamin Herrenschmidt
2009-11-22 22:20 ` [RFC PATCH 07/19] powerpc: gamecube/wii: declare as non-coherent platforms Arnd Bergmann
2009-11-23 19:06 ` Albert Herranz
2009-11-26 5:09 ` Benjamin Herrenschmidt
2009-11-22 23:20 ` [RFC PATCH 06/19] powerpc: gamecube/wii: introduce GAMECUBE_COMMON Grant Likely
2009-11-23 19:56 ` Albert Herranz
2009-11-24 0:35 ` Segher Boessenkool
2009-11-24 18:03 ` Albert Herranz
2009-11-24 21:15 ` Segher Boessenkool
2009-11-24 22:33 ` Arnd Bergmann
2009-11-25 17:06 ` Albert Herranz
2009-11-26 5:08 ` Benjamin Herrenschmidt
2009-11-26 15:22 ` Albert Herranz
2009-11-27 12:12 ` Segher Boessenkool
2009-11-22 23:19 ` [RFC PATCH 05/19] powerpc: wii: bootwrapper bits Grant Likely
2009-11-24 0:33 ` Segher Boessenkool
2009-11-24 17:56 ` Albert Herranz
2009-11-24 21:13 ` Segher Boessenkool
2009-11-22 23:18 ` [RFC PATCH 04/19] powerpc: wii: device tree Grant Likely
2009-11-23 19:54 ` Albert Herranz
2009-11-23 20:36 ` Grant Likely
2009-11-23 21:55 ` Albert Herranz
2009-11-25 16:57 ` Segher Boessenkool
2009-11-25 18:09 ` Albert Herranz
2009-11-25 17:49 ` Segher Boessenkool
2009-11-25 18:34 ` Albert Herranz [this message]
2009-11-26 4:58 ` Benjamin Herrenschmidt
2009-11-26 15:19 ` Albert Herranz
2009-11-26 4:51 ` Benjamin Herrenschmidt
2009-11-26 15:18 ` Albert Herranz
2009-11-26 21:01 ` Benjamin Herrenschmidt
2009-11-26 21:38 ` Albert Herranz
2009-11-26 22:37 ` Benjamin Herrenschmidt
2009-11-27 0:16 ` Segher Boessenkool
2009-11-27 0:15 ` Benjamin Herrenschmidt
2009-11-26 23:25 ` Segher Boessenkool
2009-11-26 22:50 ` Segher Boessenkool
2009-11-26 23:02 ` Albert Herranz
2009-11-26 4:45 ` Benjamin Herrenschmidt
2009-11-26 15:09 ` Albert Herranz
2009-11-26 20:48 ` Benjamin Herrenschmidt
2009-11-26 21:20 ` Albert Herranz
2009-11-26 23:17 ` Segher Boessenkool
2009-11-26 22:45 ` Segher Boessenkool
2009-11-22 23:11 ` [RFC PATCH 03/19] powerpc: gamecube: bootwrapper bits Grant Likely
2009-11-24 0:08 ` Segher Boessenkool
2009-11-24 17:38 ` Albert Herranz
2009-11-24 21:00 ` Segher Boessenkool
2009-11-24 23:45 ` Albert Herranz
2009-11-25 16:53 ` Segher Boessenkool
2009-11-26 4:36 ` Benjamin Herrenschmidt
2009-11-26 8:17 ` Gabriel Paubert
2009-11-26 8:46 ` Benjamin Herrenschmidt
2009-11-26 23:06 ` Segher Boessenkool
2009-11-26 4:35 ` Benjamin Herrenschmidt
2009-11-26 22:23 ` Segher Boessenkool
2009-11-22 23:02 ` [RFC PATCH 02/19] powerpc: gamecube: device tree Grant Likely
2009-11-23 19:44 ` Albert Herranz
2009-11-23 20:19 ` Grant Likely
2009-11-23 20:25 ` Albert Herranz
2009-11-24 22:53 ` Segher Boessenkool
2009-11-26 4:23 ` Benjamin Herrenschmidt
2009-11-27 12:09 ` Segher Boessenkool
2009-11-24 22:36 ` Segher Boessenkool
2009-11-26 4:23 ` Benjamin Herrenschmidt
2009-11-26 22:15 ` Segher Boessenkool
2009-11-26 22:38 ` Benjamin Herrenschmidt
2009-11-27 0:18 ` Segher Boessenkool
2009-11-26 4:21 ` Benjamin Herrenschmidt
2009-11-26 4:38 ` Grant Likely
2009-11-26 5:29 ` Benjamin Herrenschmidt
2009-11-26 5:51 ` Grant Likely
2009-11-26 22:30 ` Segher Boessenkool
2009-11-25 18:00 ` Segher Boessenkool
2009-11-25 18:43 ` Albert Herranz
2009-11-27 12:07 ` Segher Boessenkool
2009-11-26 4:27 ` Benjamin Herrenschmidt
2009-11-26 22:19 ` Segher Boessenkool
2009-11-22 22:50 ` [RFC PATCH 01/19] powerpc: gamecube/wii: usbgecko bootwrapper console support Grant Likely
2009-11-26 4:12 ` Benjamin Herrenschmidt
2009-11-22 22:48 ` [RFC PATCH 00/19] powerpc: nintendo gamecube and wii support Grant Likely
2009-11-22 22:49 ` Arnd Bergmann
2009-11-23 19:22 ` Albert Herranz
2009-11-23 5:13 ` Wolfram Sang
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