Re: [RFT][PATCH v7 6/8] sched: idle: Select idle state before stopping the tick

Rafael J. Wysocki
2018-03-27T22:10:19Z

On Tuesday, March 27, 2018 11:50:02 PM CEST Thomas Ilsche wrote:
> On 2018-03-20 16:45, Rafael J. Wysocki wrote:
> > From: Rafael J. Wysocki <rafael.j.wysocki@intel.com>
> >
> > In order to address the issue with short idle duration predictions
> > by the idle governor after the tick has been stopped, reorder the
> > code in cpuidle_idle_call() so that the governor idle state selection
> > runs before tick_nohz_idle_go_idle() and use the "nohz" hint returned
> > by cpuidle_select() to decide whether or not to stop the tick.
> >
> > This isn't straightforward, because menu_select() invokes
> > tick_nohz_get_sleep_length() to get the time to the next timer
> > event and the number returned by the latter comes from
> > __tick_nohz_idle_enter(). Fortunately, however, it is possible
> > to compute that number without actually stopping the tick and with
> > the help of the existing code.
>
> I think something is wrong with the new tick_nohz_get_sleep_length.
> It seems to return a value that is too large, ignoring immanent
> non-sched timer.

That's a very useful hint, let me have a look.

> I tested idle-loop-v7.3. It looks very similar to my previous results
> on the first idle-loop-git-version [1]. Idle and traditional synthetic
> powernightmares are mostly good.

OK

> But it selects too deep C-states for short idle periods, which is bad
> for power consumption [2].

That still needs to be improved, then.

> I tracked this down with additional tests using
> __attribute__((optimize("O0"))) menu_select
> and perf probe. With this the behavior seems slightly different, but it
> shows that data->next_timer_us is:
> v4.16-rc6: the expected ~500 us [3]
> idle-loop-v7.3: many milliseconds to minutes [4].
> This leads to the governor to wrongly selecting C6.
>
> Checking with 372be9e and 6ea0577, I can confirm that the change is
> introduced by this patch.

Yes, that's where the most intrusive reordering happens.

Thanks for the feedback!