From: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
To: Tomasz Figa <tfiga@chromium.org>
Cc: Daniel Vetter <daniel@ffwll.ch>,
Nicolas Dufresne <nicolas@ndufresne.ca>,
Linux Kernel Mailing List <linux-kernel@vger.kernel.org>,
Alexandre Courbot <acourbot@chromium.org>,
Maxime Ripard <maxime.ripard@bootlin.com>,
Hans Verkuil <hverkuil@xs4all.nl>,
Mauro Carvalho Chehab <mchehab@kernel.org>,
Linux Media Mailing List <linux-media@vger.kernel.org>,
dri-devel <dri-devel@lists.freedesktop.org>,
Thomas Petazzoni <thomas.petazzoni@bootlin.com>,
Eric Anholt <eric@anholt.net>, Rob Clark <robdclark@gmail.com>,
Dave Airlie <airlied@redhat.com>,
Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Subject: Re: Support for 2D engines/blitters in V4L2 and DRM
Date: Thu, 18 Apr 2019 11:13:57 +0200 [thread overview]
Message-ID: <03187f79f37fdb45f3a774e200e21a29167776a8.camel@bootlin.com> (raw)
In-Reply-To: <CAAFQd5Bou1abM4QMPFHqEcJnqGW7F1rZdAoLGmjZnVQTPh4WSw@mail.gmail.com>
Hi,
On Thu, 2019-04-18 at 18:09 +0900, Tomasz Figa wrote:
> On Thu, Apr 18, 2019 at 5:55 PM Paul Kocialkowski
> <paul.kocialkowski@bootlin.com> wrote:
> > Hi Daniel,
> >
> > On Thu, 2019-04-18 at 10:18 +0200, Daniel Vetter wrote:
> > > On Wed, Apr 17, 2019 at 08:10:15PM +0200, Paul Kocialkowski wrote:
> > > > Hi Nicolas,
> > > >
> > > > I'm detaching this thread from our V4L2 stateless decoding spec since
> > > > it has drifted off and would certainly be interesting to DRM folks as
> > > > well!
> > > >
> > > > For context: I was initially talking about writing up support for the
> > > > Allwinner 2D engine as a DRM render driver, where I'd like to be able
> > > > to batch jobs that affect the same destination buffer to only signal
> > > > the out fence once when the batch is done. We have a similar issue in
> > > > v4l2 where we'd like the destination buffer for a set of requests (each
> > > > covering one H264 slice) to be marked as done once the set was decoded.
> > > >
>
> Out of curiosity, what area did you find a 2D blitter useful for?
The initial motivation is to bring up a DDX with that for platforms
that have 2D engines but no free software GPU drivers yet.
I also have a personal project in the works where I'd like to implement
accelerated UI rendering in 2D. The idea is to avoid using GL entirely.
That last point is in part because I have a GPU-less device that I want
to get going with mainline: http://linux-sunxi.org/F60_Action_Camera
Cheers,
Paul
--
Paul Kocialkowski, Bootlin
Embedded Linux and kernel engineering
https://bootlin.com
next prev parent reply other threads:[~2019-04-18 9:14 UTC|newest]
Thread overview: 24+ messages / expand[flat|nested] mbox.gz Atom feed top
2019-04-17 18:10 Support for 2D engines/blitters in V4L2 and DRM Paul Kocialkowski
2019-04-18 8:18 ` Daniel Vetter
2019-04-18 8:54 ` Paul Kocialkowski
2019-04-18 9:09 ` Tomasz Figa
2019-04-18 9:13 ` Paul Kocialkowski [this message]
2019-04-18 9:21 ` Tomasz Figa
2019-04-19 0:30 ` Nicolas Dufresne
2019-04-19 4:27 ` Tomasz Figa
2019-04-19 15:31 ` Nicolas Dufresne
2019-04-22 4:02 ` Tomasz Figa
2019-04-19 8:38 ` Paul Kocialkowski
2019-04-24 8:31 ` Michel Dänzer
2019-04-24 12:01 ` Nicolas Dufresne
2019-04-24 14:39 ` Michel Dänzer
2019-04-24 14:41 ` Paul Kocialkowski
2019-04-24 15:06 ` Daniel Vetter
2019-04-24 15:44 ` Nicolas Dufresne
2019-04-24 16:54 ` Michel Dänzer
2019-04-24 17:43 ` Nicolas Dufresne
2019-04-25 15:17 ` Michel Dänzer
2019-04-24 12:19 ` Paul Kocialkowski
2019-04-24 17:10 ` Michel Dänzer
2019-05-06 8:28 ` Pekka Paalanen
2019-05-09 8:32 ` Paul Kocialkowski
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