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From: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
To: Tomasz Figa <tfiga@chromium.org>
Cc: Daniel Vetter <daniel@ffwll.ch>,
	Nicolas Dufresne <nicolas@ndufresne.ca>,
	Linux Kernel Mailing List <linux-kernel@vger.kernel.org>,
	Alexandre Courbot <acourbot@chromium.org>,
	Maxime Ripard <maxime.ripard@bootlin.com>,
	Hans Verkuil <hverkuil@xs4all.nl>,
	Mauro Carvalho Chehab <mchehab@kernel.org>,
	Linux Media Mailing List <linux-media@vger.kernel.org>,
	dri-devel <dri-devel@lists.freedesktop.org>,
	Thomas Petazzoni <thomas.petazzoni@bootlin.com>,
	Eric Anholt <eric@anholt.net>, Rob Clark <robdclark@gmail.com>,
	Dave Airlie <airlied@redhat.com>,
	Maarten Lankhorst <maarten.lankhorst@linux.intel.com>
Subject: Re: Support for 2D engines/blitters in V4L2 and DRM
Date: Thu, 18 Apr 2019 11:13:57 +0200	[thread overview]
Message-ID: <03187f79f37fdb45f3a774e200e21a29167776a8.camel@bootlin.com> (raw)
In-Reply-To: <CAAFQd5Bou1abM4QMPFHqEcJnqGW7F1rZdAoLGmjZnVQTPh4WSw@mail.gmail.com>

Hi,

On Thu, 2019-04-18 at 18:09 +0900, Tomasz Figa wrote:
> On Thu, Apr 18, 2019 at 5:55 PM Paul Kocialkowski
> <paul.kocialkowski@bootlin.com> wrote:
> > Hi Daniel,
> > 
> > On Thu, 2019-04-18 at 10:18 +0200, Daniel Vetter wrote:
> > > On Wed, Apr 17, 2019 at 08:10:15PM +0200, Paul Kocialkowski wrote:
> > > > Hi Nicolas,
> > > > 
> > > > I'm detaching this thread from our V4L2 stateless decoding spec since
> > > > it has drifted off and would certainly be interesting to DRM folks as
> > > > well!
> > > > 
> > > > For context: I was initially talking about writing up support for the
> > > > Allwinner 2D engine as a DRM render driver, where I'd like to be able
> > > > to batch jobs that affect the same destination buffer to only signal
> > > > the out fence once when the batch is done. We have a similar issue in
> > > > v4l2 where we'd like the destination buffer for a set of requests (each
> > > > covering one H264 slice) to be marked as done once the set was decoded.
> > > > 
> 
> Out of curiosity, what area did you find a 2D blitter useful for?

The initial motivation is to bring up a DDX with that for platforms
that have 2D engines but no free software GPU drivers yet.

I also have a personal project in the works where I'd like to implement
accelerated UI rendering in 2D. The idea is to avoid using GL entirely.

That last point is in part because I have a GPU-less device that I want
to get going with mainline: http://linux-sunxi.org/F60_Action_Camera

Cheers,

Paul

-- 
Paul Kocialkowski, Bootlin
Embedded Linux and kernel engineering
https://bootlin.com


  reply	other threads:[~2019-04-18  9:14 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2019-04-17 18:10 Support for 2D engines/blitters in V4L2 and DRM Paul Kocialkowski
2019-04-18  8:18 ` Daniel Vetter
2019-04-18  8:54   ` Paul Kocialkowski
2019-04-18  9:09     ` Tomasz Figa
2019-04-18  9:13       ` Paul Kocialkowski [this message]
2019-04-18  9:21         ` Tomasz Figa
2019-04-19  0:30   ` Nicolas Dufresne
2019-04-19  4:27     ` Tomasz Figa
2019-04-19 15:31       ` Nicolas Dufresne
2019-04-22  4:02         ` Tomasz Figa
2019-04-19  8:38     ` Paul Kocialkowski
2019-04-24  8:31       ` Michel Dänzer
2019-04-24 12:01         ` Nicolas Dufresne
2019-04-24 14:39           ` Michel Dänzer
2019-04-24 14:41             ` Paul Kocialkowski
2019-04-24 15:06               ` Daniel Vetter
2019-04-24 15:44                 ` Nicolas Dufresne
2019-04-24 16:54                   ` Michel Dänzer
2019-04-24 17:43                     ` Nicolas Dufresne
2019-04-25 15:17                       ` Michel Dänzer
2019-04-24 12:19         ` Paul Kocialkowski
2019-04-24 17:10           ` Michel Dänzer
2019-05-06  8:28 ` Pekka Paalanen
2019-05-09  8:32   ` Paul Kocialkowski

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