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From: Jesse Pollard <jesse@cats-chateau.net>
To: John Bradford <john@grabjohn.com>,
	Timothy Miller <miller@techsource.com>
Cc: chakkerz@optusnet.com.au,
	Linux Kernel Mailing List <linux-kernel@vger.kernel.org>
Subject: Re: [OT] Crazy idea: Design open-source graphics chip
Date: Fri, 30 Jan 2004 10:54:27 -0600	[thread overview]
Message-ID: <04013010542700.32275@tabby> (raw)
In-Reply-To: <200401291855.i0TItHoU001867@81-2-122-30.bradfords.org.uk>

On Thursday 29 January 2004 12:55, John Bradford wrote:
> > > Well, the cost of fabricating depends on the device.  I was basically
> > > thinking of a 68000, an EPROM and a SIMM on a piece of stripboard,
> > > some ribbon cable and a DB-25 connector.
> > >
> > > Maybe our goals are somewhat different :-)
> >
> > Very different.  What you're describing is a dumb terminal.
>
> Hardly.  It's nothing like a dumb terminal whatsoever.
>
> It's a simple framebuffer, possibly with line drawing, and box filling
> capabilities.  Nevertheless, it could be used as a general purpose X
> display, for spreadsheets, simple to moderate wordprocessing,
> (I.E. probably not DTP-like applications), status displays for various
> systems, etc.
>
> So, it does have real world uses.

Yes - but you want it:

1. to use the AGP to gain access to multiple offscreen pages
2. a DMA controler to copy the data
3. A simple emulation (either 8bit cpu based or better) of VGA/SVGA
4. room in the design for future processors.

Really - future processors:
1. including multiple vector multiply processors
2. general purpose CPU for control
3. LOTS of memory.

What you REALLY need to do (long term) is to move the entire X server
into a graphics board (including Mesa/OpenGL/... but minus the network
code, authentication, and resource database...).

It is my understanding that a LOT of the effort at speed is lost by using
a single threaded process to handle the graphics. With a multiple cpu (not
necessarily SMP mind you) performing the graphics transformations, you have
a single rendering output step (another case for multiple cpus - 1 cpu: entire
pixel render, 2: each takes 1/2 display, 4 - 1/4 display...). And with 
multiple dual ported graphics memory (port to pixel rendering cpu, port to
frame buffer) you end up wit a very fast graphics display.

Limiting factor: it may be bigger than a single slot.

It would likely resemble the old SGI type of rendering engine, which used 
multiple boards, multiple staging memory, and multiported display.

BUT: it would be modular. Pay a little and you only get a frame buffer.

Add a general CPU - you get a basic X server (with slow 3D, but likely
faster than currently done by the host processor)-- and pay more.
Add a geometry engine (ie a processor/memory for Mesa) you get faster 3D 
operations...

Add multiple engines (each takes part of the display) you get speed...

It would likely require one AGP, but two PCI slots; and like the SGI
engines, an internal connection between the two boards.

This would also allow the project to have price levels - a $20 AGP frame
buffer wouldn't be bad at all (and not all that slow either...)

Add $40 for a general CPU... with the benifit of offloading the major X
functions... and still have the ability to use the AGP. (BTY - the AGP
is bi-directional... you should be able to copy images from the framebuffer)

Add $40 (might have to trade in the existing general CPU... so it could
actually be ~$80) and you should get options for multiple geometry 
processors... at $10/20 each?

Note - the costs shown for the last upgrade is very likely wrong.

> > What I'm describing is a PC console graphics card that will let someone
> > play Quake III at a reasonable framerate.
> >
> > Isn't that what most people want?

Something like the above should do.
>
[snip]

  parent reply	other threads:[~2004-01-30 16:55 UTC|newest]

Thread overview: 51+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-01-28 17:34 [OT] Crazy idea: Design open-source graphics chip Timothy Miller
2004-01-29  1:11 ` Christian Unger
2004-01-29 15:59   ` Stephen Smoogen
2004-01-29 16:07     ` Maciej Soltysiak
2004-01-29 16:21     ` John Bradford
2004-01-29 16:13   ` Timothy Miller
2004-01-29 16:29     ` John Bradford
2004-01-29 16:52       ` Timothy Miller
2004-01-29 17:18         ` John Bradford
2004-01-29 17:47           ` Timothy Miller
2004-01-29 18:55             ` John Bradford
2004-01-29 19:11               ` Timothy Miller
2004-01-29 21:36                 ` John Bradford
2004-01-29 21:36                   ` Timothy Miller
2004-01-30 10:36                 ` Helge Hafting
2004-01-30 17:02                   ` Timothy Miller
2004-01-30 17:20                     ` Maciej W. Rozycki
2004-01-30 17:40                       ` Timothy Miller
2004-01-30 18:11                         ` Maciej W. Rozycki
2004-01-30 18:21                           ` Timothy Miller
2004-01-30 19:09                             ` Maciej W. Rozycki
2004-01-30 21:09                         ` Helge Hafting
2004-01-30 21:23                           ` Timothy Miller
2004-01-31 17:32                             ` John Bradford
2004-01-31 18:39                             ` Roland Dreier
2004-01-30 17:23                     ` Måns Rullgård
2004-01-30 17:44                       ` Timothy Miller
2004-01-30 19:01                     ` John Bradford
2004-01-30 21:19                     ` Helge Hafting
2004-02-01 10:36                 ` Geert Uytterhoeven
2004-02-01 11:06                   ` John Bradford
2004-02-01 11:46                     ` Måns Rullgård
2004-02-01 22:41                   ` Christian Unger
2004-02-02 17:13                   ` Timothy Miller
2004-02-02 17:11                     ` Geert Uytterhoeven
2004-01-30 16:54               ` Jesse Pollard [this message]
2004-02-01 10:35         ` Geert Uytterhoeven
2004-02-02 17:03           ` Timothy Miller
2004-01-29 16:30     ` Richard B. Johnson
2004-01-29 16:58       ` Timothy Miller
2004-01-29 18:08         ` Frank Gevaerts
2004-01-30 22:35           ` Esben Stien
2004-01-29 18:06     ` Torrey Hoffman
2004-01-29 18:58       ` Timothy Miller
2004-01-31 18:41     ` Pavel Machek
2004-01-31 18:15 ` Tomas Zvala
  -- strict thread matches above, loose matches on Subject: below --
2004-02-01 14:58 DaMouse Networks
2004-02-02 17:16 ` Timothy Miller
2004-02-02 17:37   ` DaMouse Networks
2004-02-02 18:45     ` Timothy Miller
2004-02-02 19:43       ` DaMouse Networks

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