Re: anyone ever done multicast AF_UNIX sockets?

Chris Friesen
2003-03-02T05:53:28Z

jamal wrote:
> Did you also measure throughput?

No. lmbench doesn't appear to test UDP socket local throughput.

> You are overlooking the flexibility that already exists in IP based
> transports as an advantage; the fact that you can make them
> distributed instead of localized with a simple addressing change
> is a very powerful abstraction.

True. On the other hand, the same could be said about unicast IP
sockets vs unix sockets. Unix sockets exist for a reason, and I'm
simply proposing to extend them.

>>From
>>userspace, multicast unix would be *simple* to use, as in totally
>>transparent.

> You could implement the abstraction in user space as a library today by
> having some server that muxes to several registered clients.

This is what we have now, though with a suboptimal solution (we
inherited it from another group). The disadvantage with this is that it
adds a send/schedule/receive iteration. If you have a small number of
listeners this can have a large effect percentage-wise on your messaging
cost. The kernel approach also cuts the number of syscalls required by
a factor of two compared to the server-based approach.

> So whats the addressing scheme for multicast unix? Would it be a
> reserved path?

Actually I was thinking it could be arbitrary, with a flag in the unix
part of struct sock saying that it was actually a multicast address.
The api would be something like the IP multicast one, where you get and
bind a normal socket and then use setsockopt to attach yourself to one
or more of multicast addresses. A given address could be multicast or
not, but they would reside in the same namespace and would collide as
currently happens. The only way to create a multicast address would be
the setsockopt call--if the address doesn't already exist a socket would
be created by the kernel and bound to the desired address.

To see if its feasable I've actually coded up a proof-of-concept that
seems to do fairly well. I tested it with a process sending an 8-byte
packet containing a timestamp to three listeners, who checked the time
on receipt and printed out the difference.

For comparison I have two different userspace implementations, one with
a server process (very simple for test purposes) and the other using an
mmap'd file to store which process is listening to what messages.

The timings (in usec) for the delays to each of the listeners were as
follows on my duron 750:

userspace server: 104 133 153
userspace no server: 72 111 138
kernelspace: 60 91 113

As you can see, the kernelspace code is the fastest and since its in the
kernel it can be written to avoid being scheduled out while holding
locks which is hard to avoid with the no-server userspace option.

If this sounds at all interesting I would be glad to post a patch so you
could shoot holes in it, otherwise I'll continue working on it privately.

Chris

--
Chris Friesen | MailStop: 043/33/F10
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