Re: [ck] Re: [PATCH] mm: yield during swap prefetching

Lee Revell
2006-03-08T03:03:07Z

On Tue, 2006-03-07 at 22:52 -0400, André Goddard Rosa wrote:
> Sorry Con, but I have to disagree with you on this.
>
> Games are very complex software, involving heavy use of hardware
> resources
> and they also have a lot of time constraints. So, I think they should
> use RT priorities
> if it is necessary to get the resources needed in time.
>

The main reason I assumed games would want to use the POSIX realtime
features like priority scheduling etc. is that the simulation people all
use them - it seems like a very similar problem.

Lee