Re: [PATCH] mm: yield during swap prefetching

Con Kolivas
2006-03-08T02:12:25Z

On Wed, 8 Mar 2006 01:08 pm, Lee Revell wrote:
> On Wed, 2006-03-08 at 12:28 +1100, Con Kolivas wrote:
> > I can't distinguish between when cpu activity is important (game) and
> > when it is not (compile), and assuming worst case scenario and not doing
> > any swap prefetching is my intent. I could add cpu accounting to
> > prefetch_suitable() instead, but that gets rather messy and yielding
> > achieves the same endpoint.
>
> Shouldn't the game be running with RT priority or at least at a low nice
> value?

No way. Games run nice 0 SCHED_NORMAL.

Con