From: Kasper Sandberg <lkml@metanurb.dk>
To: Ray Lee <madrabbit@gmail.com>
Cc: Ingo Molnar <mingo@elte.hu>, Willy Tarreau <w@1wt.eu>,
Linus Torvalds <torvalds@linux-foundation.org>,
Andrew Morton <akpm@linux-foundation.org>,
Gene Heskett <gene.heskett@gmail.com>,
linux-kernel@vger.kernel.org, Con Kolivas <kernel@kolivas.org>,
Nick Piggin <npiggin@suse.de>, Mike Galbraith <efault@gmx.de>,
Arjan van de Ven <arjan@infradead.org>,
Peter Williams <pwil3058@bigpond.net.au>,
Thomas Gleixner <tglx@linutronix.de>,
caglar@pardus.org.tr, Mark Lord <lkml@rtr.ca>,
Zach Carter <linux@zachcarter.com>,
buddabrod <buddabrod@gmail.com>
Subject: Re: [patch] CFS scheduler, -v6
Date: Sun, 29 Apr 2007 19:09:27 +0200 [thread overview]
Message-ID: <1177866567.9756.35.camel@localhost> (raw)
In-Reply-To: <2c0942db0704290842j71a5d93cn10f7259559311642@mail.gmail.com>
On Sun, 2007-04-29 at 08:42 -0700, Ray Lee wrote:
> On 4/29/07, Kasper Sandberg <lkml@metanurb.dk> wrote:
> > On Sun, 2007-04-29 at 08:59 +0200, Ingo Molnar wrote:
> > > well, there are several reports of CFS being significantly better than
> > > SD on a number of workloads - and i know of only two reports where SD
> > > was reported to be better than CFS: in Kasper's test (where i'd like to
> > > know what the "3D stuff" he uses is and take a good look at that
> > > workload), and another 3D report which was done against -v6. (And even
> > > in these two reports the 'smoothness advantage' was not dramatic. If you
> > > know of any other reports then please let me know!)
> >
> > I can tell you one thing, its not just me that has observed the
> > smoothness in 3d stuff, after i tried rsdl first i've had lots of people
> > try rsdl and subsequently sd because of the significant improvement in
> > smoothness, and they have all found the same results.
> >
> > The stuff i have tested with in particular is unreal tournament 2004 and
> > world of warcraft through wine, both running opengl, and consuming all
> > the cpu time it can get.
>
> [snip more of sd smoother than cfs report]
>
> WINE is an interesting workload as it does most of its work out of
> process to the 'wineserver', which then does more work out of process
> to the X server. So, it's three mutually interacting processes total,
> once one includes the original client (Unreal Tournament or World of
> Warcraft, in this case).
the wineserver process is using next to no cpu-time compared to the main
process..
>
> Perhaps running one of the windows system performance apps (that can
> be freely downloaded) under WINE would give some hard numbers people
> could use to try to reproduce the report.
>
> Ray
>
next prev parent reply other threads:[~2007-04-29 17:10 UTC|newest]
Thread overview: 89+ messages / expand[flat|nested] mbox.gz Atom feed top
2007-04-25 21:47 [patch] CFS scheduler, -v6 Ingo Molnar
2007-04-26 2:14 ` Gene Heskett
2007-04-26 3:29 ` Nick Piggin
2007-04-26 3:49 ` Andrew Morton
2007-04-26 4:16 ` William Lee Irwin III
2007-04-26 8:27 ` Ingo Molnar
2007-04-26 9:18 ` Ingo Molnar
2007-04-26 14:06 ` Redeeman
2007-04-26 14:41 ` Gene Heskett
2007-04-26 20:09 ` Kasper Sandberg
2007-04-26 21:21 ` Gene Heskett
2007-04-27 4:02 ` Mike Galbraith
2007-04-27 6:01 ` Mike Galbraith
2007-04-27 11:53 ` Ingo Molnar
2007-04-27 11:55 ` Ingo Molnar
2007-04-27 13:39 ` Thomas Gleixner
2007-04-27 13:41 ` Ingo Molnar
2007-04-27 13:44 ` Thomas Gleixner
2007-04-28 15:35 ` Kasper Sandberg
2007-04-28 20:45 ` Lee Revell
2007-04-29 1:18 ` Kasper Sandberg
2007-04-29 5:30 ` Willy Tarreau
2007-04-29 6:45 ` Mike Galbraith
2007-04-29 6:59 ` Ingo Molnar
2007-04-29 7:16 ` Willy Tarreau
2007-04-29 7:30 ` Ingo Molnar
2007-04-29 7:38 ` Willy Tarreau
2007-04-29 8:00 ` Ingo Molnar
2007-04-29 8:02 ` Willy Tarreau
2007-04-29 9:52 ` Con Kolivas
2007-04-29 10:19 ` Mike Galbraith
2007-04-29 7:54 ` William Lee Irwin III
2007-04-29 8:03 ` Ingo Molnar
2007-04-29 8:16 ` William Lee Irwin III
2007-04-29 8:13 ` Willy Tarreau
2007-04-29 8:58 ` William Lee Irwin III
2007-04-29 8:11 ` Mike Galbraith
2007-04-29 10:30 ` Thomas Gleixner
2007-04-29 10:33 ` William Lee Irwin III
2007-04-29 10:48 ` Kasper Sandberg
2007-04-29 11:25 ` Thomas Gleixner
2007-04-29 10:53 ` Con Kolivas
2007-04-29 11:11 ` Bill Huey
2007-04-29 11:50 ` Thomas Gleixner
2007-04-29 11:11 ` Willy Tarreau
2007-04-29 11:46 ` Con Kolivas
2007-04-29 12:09 ` Paolo Ciarrocchi
2007-04-29 15:39 ` Gene Heskett
2007-04-29 11:59 ` Thomas Gleixner
2007-04-29 12:25 ` Willy Tarreau
2007-04-29 12:00 ` Kasper Sandberg
2007-04-29 12:13 ` Thomas Gleixner
2007-04-29 12:21 ` Kasper Sandberg
2007-04-29 12:55 ` William Lee Irwin III
2007-04-29 13:37 ` Thomas Gleixner
2007-05-01 7:55 ` Nick Piggin
2007-05-01 13:00 ` William Lee Irwin III
2007-04-29 20:30 ` Mark Lord
2007-04-29 15:28 ` Gene Heskett
2007-04-29 7:59 ` Kasper Sandberg
2007-04-29 8:05 ` Ingo Molnar
2007-04-29 15:42 ` Ray Lee
2007-04-29 17:09 ` Kasper Sandberg [this message]
2007-04-29 6:47 ` Ingo Molnar
[not found] ` <20070429170908.GA31417@elte.hu>
[not found] ` <20070429173902.GA4349@elte.hu>
2007-04-30 17:45 ` 3d smoothness (was: Re: [patch] CFS scheduler, -v6) Kasper Sandberg
2007-04-30 20:17 ` Ingo Molnar
2007-04-30 20:44 ` Kasper Sandberg
2007-04-27 12:52 ` [patch] CFS scheduler, -v6 William Lee Irwin III
2007-04-27 13:02 ` Ingo Molnar
2007-04-27 21:16 ` Lee Revell
2007-04-26 22:48 ` Con Kolivas
2007-04-27 0:39 ` Gene Heskett
2007-04-27 0:57 ` Con Kolivas
2007-04-27 1:03 ` Gene Heskett
2007-04-27 20:54 ` Bill Davidsen
2007-04-26 16:05 ` Mike Galbraith
2007-04-26 19:27 ` Thomas Gleixner
2007-04-26 19:35 ` Ingo Molnar
2007-04-26 19:42 ` Thomas Gleixner
2007-04-26 20:11 ` Ingo Molnar
2007-04-27 13:19 ` Mark Lord
2007-04-27 13:22 ` Mark Lord
2007-04-27 13:45 ` Ingo Molnar
2007-04-28 12:45 ` Srivatsa Vaddagiri
2007-04-28 13:53 ` Ingo Molnar
2007-04-28 15:23 ` Srivatsa Vaddagiri
2007-04-28 15:22 ` Ingo Molnar
2007-04-28 15:28 ` Srivatsa Vaddagiri
-- strict thread matches above, loose matches on Subject: below --
2007-04-27 21:59 Art Haas
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