Re: [patch 0/4] Cell SPE logos

Andrew Morton
2007-07-12T23:07:26Z

On Tue, 10 Jul 2007 14:27:02 +0200
Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com> wrote:

> The Cell Broadband Engine contains a 64-bit PowerPC core with 2 hardware
> threads (called PPEs) and 8 Synergistic Processing Engines (called SPEs).
> When booting Linux, 2 penguins logos are shown on the graphical console by
> the standard frame buffer console logo code.
>
> To emphasize the existence of the SPEs (which can be used under Linux), we
> added a second row of (smaller) helper penguin logos, one for each SPE.
>
> A sample screenshot can be found at
> http://www.kernel.org/pub/linux/kernel/people/geoff/cell/debian-penguin-shot.png
> (or on the ps3linux T-shirts we wore at OLS :-)

Does this mean I'll get penguins on my PS3 now?

> Summaries:
> [1] fbdev: extract fb_show_logo_line()
> [2] fbdev: Add fb_append_extra_logo()

This one does give additional code and data to all fbdev users while only
being useful to cell machines. Should we fix that?

> [3] fbdev: SPE helper penguin logo
> [4] Cell: Draw SPE helper penguin logos

I queued #4 up along with the fbdev patches, even though it isn't really an
fbdev patch.