Re: [PATCH] sh: maple: add support for Maple controller as a joystick

Adrian McMenamin
2008-12-20T20:47:57Z

On Sat, 2008-12-20 at 12:19 -0800, Dmitry Torokhov wrote:
> On Saturday 20 December 2008 08:07:27 Adrian McMenamin wrote:
> > On Sat, 2008-12-20 at 15:16 +0000, Matt Fleming wrote:
> > > On Fri, Dec 19, 2008 at 11:15:42PM +0000, Adrian McMenamin wrote:
> > > > Add support for the SEGA Dreamcast Maple controller as a joystick
> > >
> > > [snip]
> > >
> > > > + struct dc_pad *pad = maple_get_drvdata(mapledev);
> > > > + struct input_dev *dev = pad->dev;
> > > > + unsigned char *res = mq->recvbuf;
> > > > +
> > > > + buttons = ~cpu_to_le16(*(unsigned short *)(res + 8));
> > > > +
> > >
> > > I may be wrong but shouldn't this use the I/O accessor functions?
> >
> > It's not iomemory, so I don't think so. The maple bus writes to a buffer
> > in the physical RAM.
> >
>
> Hmm, but why we are going _from_ cpu order to le16??? I'd expect we
> wanted to do conversion the other way around. I pulled it out of 'next'
> for now.
>
The data is transmitted here by the bus in 32 bit little endian blocks
but makes sense in le16 bit lumps. Off is 1 and on is 0 - hence the ~

The first 16 bits are the button data the next 16 bits are the (start
of) the axis data. Both cpu and bus data (in this case - it can vary)
are little endian.