From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S1752450Ab0K1KDk (ORCPT ); Sun, 28 Nov 2010 05:03:40 -0500 Received: from mail-gy0-f174.google.com ([209.85.160.174]:52480 "EHLO mail-gy0-f174.google.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1751988Ab0K1KDh (ORCPT ); Sun, 28 Nov 2010 05:03:37 -0500 DomainKey-Signature: a=rsa-sha1; c=nofws; d=gmail.com; s=gamma; h=sender:subject:from:reply-to:to:cc:in-reply-to:references :content-type:organization:date:message-id:mime-version:x-mailer :content-transfer-encoding; b=qTAoANvTG0UxBx1xy0ewqPnUDYMiA8RaSUw6NRzmK+qm/oL5b9wkB06UejGqFOjVJd tHQEytHYslNghUIUK76drV2QWfmKxiwW/ijfXUX0YlryywxObmpWdeRa/M3Q8VCpZYxt dFtqfuzzArOHNsQQ6D/E95aTZb0G0y1lMjz4w= Subject: Re: [PATCH] Kernel fbcon UNICODE font support From: Microcai Reply-To: microcai@fedoraproject.org To: Vojtech Pavlik Cc: Samuel Thibault , linux-kernel@vger.kernel.org, Alan Cox , linuxconsole-dev@lists.sourceforge.net, linuxconsole@vger.kernel.org In-Reply-To: <20101128081528.GA20705@suse.cz> References: <1290750825.2372.59.camel@cai.gentoo> <20101127125742.GD4865@const.famille.thibault.fr> <20101128081528.GA20705@suse.cz> Content-Type: text/plain; charset="UTF-8" Organization: fedoraproject.org Date: Sun, 28 Nov 2010 16:29:41 +0800 Message-ID: <1290932981.710.2.camel@cai.gentoo> Mime-Version: 1.0 X-Mailer: Evolution 2.30.3 Content-Transfer-Encoding: 8bit Sender: linux-kernel-owner@vger.kernel.org List-ID: X-Mailing-List: linux-kernel@vger.kernel.org 在 2010-11-28日的 09:15 +0100,Vojtech Pavlik写道: > > Well, on VGA you could use the 512 glyphs available (9 bit character, 7 > bit attribute) and dynamically change the font in the video memory to > always contain the characters that you need on the screen. Chances are > that you won't need all 512 at any single time. The screen isn't that > large in classic VGA mode. > > But since VGA is mostly dead these days anyway, it'd be a neat hack, but > probably not worth the effort. Can't do that. That's too tricky, and some times we *DO* need more than 512 different glyphs.