From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S932430AbcGZUrw (ORCPT ); Tue, 26 Jul 2016 16:47:52 -0400 Received: from anholt.net ([50.246.234.109]:39362 "EHLO anholt.net" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1758136AbcGZUrV (ORCPT ); Tue, 26 Jul 2016 16:47:21 -0400 From: Eric Anholt To: dri-devel@lists.freedesktop.org Cc: linux-kernel@vger.kernel.org, Eric Anholt , stable@vger.kernel.org Subject: [PATCH 5/6] drm/vc4: Fix overflow mem unreferencing when the binner runs dry. Date: Tue, 26 Jul 2016 13:47:14 -0700 Message-Id: <1469566035-22006-6-git-send-email-eric@anholt.net> X-Mailer: git-send-email 2.8.1 In-Reply-To: <1469566035-22006-1-git-send-email-eric@anholt.net> References: <1469566035-22006-1-git-send-email-eric@anholt.net> Sender: linux-kernel-owner@vger.kernel.org List-ID: X-Mailing-List: linux-kernel@vger.kernel.org Overflow memory handling is tricky: While it's still referenced by the BPO registers, we want to keep it from being freed. When we are putting a new set of overflow memory in the registers, we need to assign the old one to the last rendering job using it. We were looking at "what's currently running in the binner", but since the bin/render submission split, we may end up with the binner completing and having no new job while the renderer is still processing. So, if we don't find a bin job at all, look at the highest-seqno (last) render job to attach our overflow to. Signed-off-by: Eric Anholt Fixes: ca26d28bbaa3 ("drm/vc4: improve throughput by pipelining binning and rendering jobs") Cc: stable@vger.kernel.org --- drivers/gpu/drm/vc4/vc4_drv.h | 9 +++++++++ drivers/gpu/drm/vc4/vc4_irq.c | 4 +++- 2 files changed, 12 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/vc4/vc4_drv.h b/drivers/gpu/drm/vc4/vc4_drv.h index 0ced289d7696..87f727932af2 100644 --- a/drivers/gpu/drm/vc4/vc4_drv.h +++ b/drivers/gpu/drm/vc4/vc4_drv.h @@ -321,6 +321,15 @@ vc4_first_render_job(struct vc4_dev *vc4) struct vc4_exec_info, head); } +static inline struct vc4_exec_info * +vc4_last_render_job(struct vc4_dev *vc4) +{ + if (list_empty(&vc4->render_job_list)) + return NULL; + return list_last_entry(&vc4->render_job_list, + struct vc4_exec_info, head); +} + /** * struct vc4_texture_sample_info - saves the offsets into the UBO for texture * setup parameters. diff --git a/drivers/gpu/drm/vc4/vc4_irq.c b/drivers/gpu/drm/vc4/vc4_irq.c index b0104a346a74..094bc6a475c1 100644 --- a/drivers/gpu/drm/vc4/vc4_irq.c +++ b/drivers/gpu/drm/vc4/vc4_irq.c @@ -83,8 +83,10 @@ vc4_overflow_mem_work(struct work_struct *work) spin_lock_irqsave(&vc4->job_lock, irqflags); current_exec = vc4_first_bin_job(vc4); + if (!current_exec) + current_exec = vc4_last_render_job(vc4); if (current_exec) { - vc4->overflow_mem->seqno = vc4->finished_seqno + 1; + vc4->overflow_mem->seqno = current_exec->seqno; list_add_tail(&vc4->overflow_mem->unref_head, ¤t_exec->unref_list); vc4->overflow_mem = NULL; -- 2.8.1