From: Joe Perches <joe@perches.com>
To: SF Markus Elfring <elfring@users.sourceforge.net>
Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>,
linux-input@vger.kernel.org, LKML <linux-kernel@vger.kernel.org>,
kernel-janitors@vger.kernel.org,
Julia Lawall <julia.lawall@lip6.fr>
Subject: Re: Input-gameport: Add the macro "pr_fmt" for module "joydump"
Date: Sat, 24 Sep 2016 11:01:03 -0700 [thread overview]
Message-ID: <1474740063.23838.18.camel@perches.com> (raw)
In-Reply-To: <40016728-7a21-df83-f6a3-d936c928ed30@users.sourceforge.net>
On Sat, 2016-09-24 at 19:45 +0200, SF Markus Elfring wrote:
> > It's purposeless, creates unnecessary patches to review
> > and generally wastes other people's time.
> I have got an other opinion about this.
Nice for you, not nice for others that have to act on
your patch proposals to get them forwarded upstream.
> > Please don't purposefully waste other people's time.
> I do not want to "waste" your time.
When a chorus of voices says to you that you are wasting
their time, perhaps you listen to their song.
> > It makes your patch proposals _less_ likely to be applied.
> The acceptance varies as usual.
Usual for whom?
It seems to me your patch proposals have a relatively high
unapplied patch percentage and there is an increase in the
number of upstream maintainers that ignore you.
> I see also another option.
>
> * Can the first three update steps from this small patch series be integrated
> while the fourth needs further adjustments (where I went a bit too far)?
>
> * Do you prefer to squash the last two update steps together?
Yes, the overall number of patches should be minimized when
the suggested patches are highly related.
next prev parent reply other threads:[~2016-09-24 18:01 UTC|newest]
Thread overview: 23+ messages / expand[flat|nested] mbox.gz Atom feed top
2016-09-24 13:45 [PATCH 0/4] Input-gameport: Fine-tuning for joydump_connect() SF Markus Elfring
2016-09-24 13:46 ` [PATCH 1/4] Input-gameport: Use kmalloc_array() in joydump_connect() SF Markus Elfring
2016-09-24 16:42 ` Dmitry Torokhov
2016-09-24 17:04 ` SF Markus Elfring
2016-09-24 13:47 ` [PATCH 2/4] Input-gameport: Delete an error message for a failed memory allocation SF Markus Elfring
2016-09-24 13:48 ` [PATCH 3/4] Input-gameport: Add the macro "pr_fmt" for module "joydump" SF Markus Elfring
2016-09-24 16:41 ` Dmitry Torokhov
2016-09-24 16:55 ` SF Markus Elfring
2016-09-24 17:03 ` Joe Perches
2016-09-24 17:45 ` SF Markus Elfring
2016-09-24 18:01 ` Joe Perches [this message]
2016-09-24 18:45 ` SF Markus Elfring
2016-09-24 13:50 ` [PATCH 4/4] Input-gameport: Replace some printk() calls by pr_info() in joydump_connect() SF Markus Elfring
2016-09-24 16:13 ` Joe Perches
2016-09-24 16:32 ` SF Markus Elfring
2016-09-24 16:39 ` Dmitry Torokhov
2016-09-24 17:20 ` SF Markus Elfring
2016-09-24 16:47 ` [PATCH 4/4] " Joe Perches
2016-09-24 19:50 ` SF Markus Elfring
2016-09-24 16:41 ` [PATCH 4/4] " SF Markus Elfring
2016-09-25 7:15 ` [PATCH v2 3/3] " SF Markus Elfring
2016-09-25 7:31 ` Joe Perches
2016-09-25 7:45 ` SF Markus Elfring
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