Re: [kbuild-devel] Re: CML2 design philosophy heads-up

Arjan van de Ven
2001-05-18T17:22:48Z

On Fri, May 18, 2001 at 01:17:07PM -0400, Eric S. Raymond wrote:
> It's been an ugly, nasty, horrible job -- *much* nastier, by an order
> of magnitude, than designing and writing the CML2 engine. Going the
> other direction would be worse. "Like chewing razor blades" is the
> simile that leaps to mind.

And you hope this will not be razorblades if Linus decides he likes CML2 ?

> (And no, dropping back to CML1 format for the masters wouldn't be an
> option; it doesn't have the semantic strength to enable CML2's new
> capabilities.)

Right now, it's now a dropping back. You seem to take for granted that CML2
and your python2 frontend to it are 2.5.0 material. I don't right now.