From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id ; Tue, 6 Nov 2001 22:34:50 -0500 Received: (majordomo@vger.kernel.org) by vger.kernel.org id ; Tue, 6 Nov 2001 22:34:39 -0500 Received: from node1500a.a2000.nl ([24.132.80.10]:44976 "HELO mail.alinoe.com") by vger.kernel.org with SMTP id ; Tue, 6 Nov 2001 22:34:27 -0500 Date: Wed, 7 Nov 2001 04:34:25 +0100 From: Carlo Wood To: linux-kernel@vger.kernel.org Subject: Re: [ircu-development] Slow on high-MTU (local host) connections? Message-ID: <20011107043425.A15045@alinoe.com> Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.2.5i Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org On Mon, Nov 05, 2001 at 09:17:52PM -0500, Entrope wrote: > GamesNET's seeing oddly long burst times when we connect srvx to ircu > on the same machine (~1 minute). These go away when connecting to > another machine (connected via 100baseT; ~5 seconds). I have reproduced this: 74 seconds with MTU == 16436 and 1.8 seconds(!) with MTU == 8000. I investigated this tonight and although it seems to be a kernel bug. What typically happens is this (here process 'ircu' is bursting data over a socket to process 'srvx2', using `localhost'): UTC(sec.microsec) [who] syscall