Re: Keyboard oddness.

Vojtech Pavlik
2003-09-26T13:41:34Z

On Fri, Sep 26, 2003 at 03:08:36PM +0200, Nicolas Mailhot wrote:

> | > > > Couldn't it at least detect there's a problem ? Most people I know do not press a key
> | > > > 2000+ times in a row during normal activity.
> | > >
> | > > You do. Scrolling up/down in a document is one example. And there is no
> | > > point to limit the repeat to say 80 or 200 characters. You would still
> | > > hate having 80 repeated characters and then it stopping.
> | >
> | > Well then only allow monster autorepeats for arrows then.
> | > (they are never stuck in my board anyway;)
>
> | And j, k, w, b, ., all function keys, <bs>, , <cr>,
> | <sp>, <tab> and any other key used by any editor or game for
> | navigation, level control or other function where the same
> | key would be used scores of times in in rapid sequence.
>
> score << 2k+
>
> I wrote about monster autorepeats not every single duplicated keypress.
> I fully agree it's stupid to expect detecting every single bogus repeat.
>
> However saying the system has no way to guess monster
> autorepeats=problem is just plain wrong. There *are* thresholds after
> which one can be 99% sure there is a problem (autorepeat gone mad or cat
> sitting on the keyboard). No one is going to complain he has to release
> a key every hundred or so repeats to confirm there's a human on the
> other side of the keyboard.

But what use would be this? You'd still get a screenful of 'j's for
example, maybe only 200 instead of 2000, but where is the difference?

--
Vojtech Pavlik
SuSE Labs, SuSE CR