Re: Keyboard oddness.

Helge Hafting
2003-09-28T10:49:33Z

On Fri, Sep 26, 2003 at 10:01:36AM -0400, Mike Dresser wrote:
> On Fri, 26 Sep 2003, Helge Hafting wrote:
>
> > Gamers press keys for a long time, movement keys in quake, the
> > accelerator key in a car game, the fire key in space invaders.
>
> And I throw something heavy on the d key on a few of my data gathering
> email accounts, and go away for a few hours.
>
> So there's a non-game application.
>
1. Do we want to protect people against leaving something heavy
on the keyboard - when this protection will cause other
trouble?

2. Will this help - you'll get 200 or so d's before the stuck
key is detected. Enough to "d"elete a lot...

Helge Hafting