From: Vojtech Pavlik <vojtech@suse.cz>
To: Dmitry Torokhov <dtor_core@ameritech.net>
Cc: InputML <linux-input@atrey.karlin.mff.cuni.cz>,
LKML <linux-kernel@vger.kernel.org>
Subject: Re: [RCF/RFT] Fix race timer race in gameport-based joystick drivers
Date: Tue, 15 Feb 2005 15:05:01 +0100 [thread overview]
Message-ID: <20050215140501.GF7250@ucw.cz> (raw)
In-Reply-To: <200502150042.32564.dtor_core@ameritech.net>
On Tue, Feb 15, 2005 at 12:42:31AM -0500, Dmitry Torokhov wrote:
> Hi,
>
> There seems to be a race WRT to timer handling in all gameport-based
> joystick drivers. open() and close() methods are used to start and
> stop polling timers on demand but counter and the timer itself is not
> protected in any way so if several clients will try to open/close
> corresponding input device node they could up with timer not running
> at all or running while nobody has the node open. Plus it is possible
> that disconnect will run and free driver structure while timer is running
> on other CPU.
>
> I have moved timer and counter down into gameport structure (I think it
> is ok because on the one hand joysticks are the only users of gameport
> and on the other hand polling timer can be useful to other clients if
> ever writen), and added helper functions to manipulate it:
>
> - gameport_start_polling(gameport)
> - gameport_stop_polling(gameport)
> - gameport_set_poll_handler(gameoirt, handler)
> - gameport_set_poll_interval(gameport, msecs)
>
> gameport_{start|stop}_poll handler are using spinlock to guarantee that
> timer updated properly. Also, gameport_close deletes (synchronously) timer
> to make sure there is no surprises since gameport_stop_poling does del_timer
> and thus may leave timer scheduled. Timer routine also checks the counter
> and does not restart it if there are no users.
>
> Please let me know what you think.
I'm not really sure if I really want to move the polling into the
gameport layer. It's useful, but without it, gameport is considered
strictly a passive device which can't generate callbacks (other than
open/close/connect/disconnect).
The new polling interface isn't much simpler than what Linux timers
offer, only it provides additional locking.
Probably protecting open/close calls in gameport.c with a spinlock would
allow to work without explicit locking in the drivers.
Other than that, the implementation looks OK.
--
Vojtech Pavlik
SuSE Labs, SuSE CR
next prev parent reply other threads:[~2005-02-15 14:04 UTC|newest]
Thread overview: 6+ messages / expand[flat|nested] mbox.gz Atom feed top
2005-02-15 5:42 [RCF/RFT] Fix race timer race in gameport-based joystick drivers Dmitry Torokhov
2005-02-15 14:05 ` Vojtech Pavlik [this message]
2005-02-15 14:51 ` Dmitry Torokhov
2005-02-15 15:06 ` Vojtech Pavlik
2005-02-16 5:45 ` Dmitry Torokhov
2005-02-16 8:35 ` Vojtech Pavlik
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