Re: AGP bogosities

Jesse Barnes
2005-03-11T02:10:00Z

On Thursday, March 10, 2005 5:24 pm, Paul Mackerras wrote:
> The patch below fixes these problems. It will work in the 99.99% of
> cases where we have one AGP bridge and one AGP video card. We should
> eventually cope with multiple AGP bridges, but doing the matching of
> bridges to video cards is a hard problem because the video card is not
> necessarily a child or sibling of the PCI device that we use for
> controlling the AGP bridge. I think we need to see an actual example
> of a system with multiple AGP bridges first.

We have real systems with multiple AGP bridges out there already, so we'd like
to see this fixed properly. I think this is Mike's code, Mike?

> Oh, and by the way, I have 3D working relatively well on my G5 with a
> 64-bit kernel (and 32-bit X server and clients), which is why I care
> about AGP 3.0 support. :)

I have a system in my office with several gfx pipes on different AGP busses,
and I'd like that to work well too! :)

Jesse