Re: Compiling C++ modules

J.A. Magallon
2006-05-02T20:28:18Z

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On Tue, 2 May 2006 21:21:44 +0300, Al Boldi <a1426z@gawab.com> wrote:

> Christer Weinigel <christer@weinigel.se> wrote:
> >> eCos is nice enough -- because it's mostly C :)
> >
> > And those parts that are C++ (from a 2 year old eCos dist) won't
> > compile with a modern g++.
>
> C++ is OO, and OO is great! OO is the natural way of doing things, and
> allows one to concentrate on the issues at hand, while leaving the
> nitty-gritty to the compiler to decide.
>
> And this is the problem, as kernel development is highly sensitive to
> compiler output, and which is why there are parts written in asm and others
> in C.
>
> So rewriting C with C++ would be as dumb as rewriting asm with C.
>
> But there may be certain higher level parts in the kernel that could benefit
> from rewriting C with C++, much the same as lower level parts have benefited
> from rewriting them in asm.
>
> So we have a situation like this:
>
> low-level written in asm when needed
>
> main-level written in C mostly
>
> high-level written in C++ when needed
>

You can control low level features in C++ even much better than in asm.
Just an example. You can be pretty sure that a function like this:

inline void f(const int& x)
{
}

would use the parameter you pass to it without doing a copy on the stack.
And that is not dependent on anything.
For example, I wrote a vector library to do math with SSE, and there it
is fundamental that you don't _ever_ write a xmm register to the stack or
to memory in temporary variables. Look like this:

class Vector {
float f[4];

typedef float __vr __attribute__((__mode__(__V4SF__),__aligned__(16)));

Vector operator+(const __vr that) const
{
return __builtin_ia32_addps(...);
};
Vector operator-(const __vr that) const
{
return __builtin_ia32_subps(...);
};
...
};

--
J.A. Magallon <jamagallon()able!es> \ Software is like sex:
werewolf!able!es \ It's better when it's free
Mandriva Linux release 2006.1 (Cooker) for i586
Linux 2.6.16-jam11 (gcc 4.1.1 20060330 (prerelease)) #1 SMP PREEMPT Mon

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