[PATCH] fix realtek phy id in forcedeth

Willy Tarreau
2007-08-23T19:45:39Z

Hi Greg,

On Thu, Aug 23, 2007 at 09:55:13AM -0700, Greg KH wrote:
> It might help if someone sends a real patch that can be applied :)

This is getting really silly now :-) We're all wasting more time
wondering who will send the patch than posting it. I've lost, I got
fed up first, so here it is. Please apply to mainline then stable.

Thanks,
Willy

--

>From a0e2922b99eedd9863232368ea2afe072c52783e Mon Sep 17 00:00:00 2001
From: Willy Tarreau <w@1wt.eu>
Date: Thu, 23 Aug 2007 21:35:41 +0200
Subject: [PATCH] fix realtek phy id in forcedeth

As noticed by Chuck Ebbert, commit c5e3ae8823693b260ce1f217adca8add1bc0b3de
introduced a copy-paste typo, as realtek phy is 0x732 and not 0x1c1. Obvious
fix below suggested by Ayaz Abdulla.

Signed-off-by: Willy Tarreau <w@1wt.eu>
Cc: Ayaz Abdulla <aabdulla@nvidia.com>
Cc: Chuck Ebbert <cebbert@redhat.com>
---
drivers/net/forcedeth.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)

diff --git a/drivers/net/forcedeth.c b/drivers/net/forcedeth.c
index 10f4e3b..1938d6d 100644
--- a/drivers/net/forcedeth.c
+++ b/drivers/net/forcedeth.c
@@ -552,7 +552,7 @@ union ring_type {
#define PHY_OUI_MARVELL 0x5043
#define PHY_OUI_CICADA 0x03f1
#define PHY_OUI_VITESSE 0x01c1
-#define PHY_OUI_REALTEK 0x01c1
+#define PHY_OUI_REALTEK 0x0732
#define PHYID1_OUI_MASK 0x03ff
#define PHYID1_OUI_SHFT 6
#define PHYID2_OUI_MASK 0xfc00
--
1.5.2.5