From: Mike Frysinger <vapier@gentoo.org>
To: linuxsh-dev@lists.sourceforge.net
Cc: "Adrian McMenamin" <lkmladrian@gmail.com>,
dmitry.torokhov@gmail.com, Paul Mundt <lethal@linux-sh.org>,
linux-kernel@vger.kernel.org
Subject: Re: [PATCH] Add support for keyboard on SEGA Dreamcast
Date: Wed, 5 Sep 2007 00:34:55 -0400 [thread overview]
Message-ID: <200709050034.57010.vapier@gentoo.org> (raw)
In-Reply-To: <8b67d60709041634l198d29f0ja049989acdb30b67@mail.gmail.com>
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On Tuesday 04 September 2007, Adrian McMenamin wrote:
> --- a/drivers/input/keyboard/Kconfig
> +++ b/drivers/input/keyboard/Kconfig
> + Say Y here if you have a DreamCast console running Linux and have
funny caps in Dreamcast
> --- /dev/null
> +++ b/drivers/input/keyboard/maple_keyb.c
> +static void dc_scan_kbd(struct dc_kbd *kbd)
still some funny wrappings in this func ...
> + printk
> + ("Unknown key (scancode %#x) released.",
> + kbd->old[i]);
> ...
> + printk
> + ("Unknown key (scancode %#x) pressed.",
> + kbd->new[i]);
missing KERN log levels in those printk's
> +static int dc_kbd_connect(struct maple_device *dev)
> +{
> ...
> + struct dc_kbd *kbd;
> ...
> + kbd = kzalloc(sizeof(struct dc_kbd), GFP_KERNEL);
i find this more readable/managable myself:
kbd = kzalloc(*kbd, GFP_KERNEL);
> + kbd->dev = input_allocate_device();
> ...
> + retval = input_register_device(kbd->dev);
> + if (unlikely(retval))
> + goto cleanup;
> ...
> + cleanup:
> + kfree(kbd);
> + return -EINVAL;
i'm not familiar with the input layer, but do you need to deallocate that
input device if the register fails ? if so, i guess dc_kbd_disconnect()
would need tweaking too ...
-mike
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next prev parent reply other threads:[~2007-09-05 4:36 UTC|newest]
Thread overview: 5+ messages / expand[flat|nested] mbox.gz Atom feed top
2007-09-04 23:34 [PATCH] Add support for keyboard on SEGA Dreamcast Adrian McMenamin
2007-09-05 3:04 ` Dmitry Torokhov
2007-09-07 22:01 ` Adrian McMenamin
2007-09-05 4:34 ` Mike Frysinger [this message]
2007-09-05 4:50 ` Dmitry Torokhov
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