Re: [4/7] dst: thread pool.

David Howells
2009-02-05T13:55:52Z

Arjan van de Ven <arjan@infradead.org> wrote:

> > 2: David Howells' "slow work" infrastructure
>
> this one is *weird*. The infrastructure deals with object refcounting
> somehow.

The slow-work facility keeps a reference on the object you've asked it to call
a function to be called upon until it has finished calling that function.
This simplifies the object handling code a lot, and allows you to avoid
slow-work synchronisation requests in object destructors.

David