Re: Player Thread is not woken after period elapsed

Yong Zhang
2011-09-08T02:13:39Z

On Wed, Sep 07, 2011 at 05:32:10PM +0530, Nallasellan, Singaravelan wrote:
>
> >
> > > >
> > > > Please always test bugs like this with a recent kernel. 2.6.35 is
> > > > pretty much 6 versions (and 18 months) behind and at that point you
> > > > really have to test with something newer first before asking others
> > > > to help you and spend their time on your problem.
> > > >
> > > Unfortunately, I am stuck with that version as the product that I work
> > > on is on that version.
> >
> > and that is everyone elses problem ... how?
> >
> > if you can't be bothered to try at least a recent kernel, why would anyone else
> > be bothered to help you on their own time?????
> >
> I completely agree with you. Sorry for the inconvenience. But I have no choice.
> Further investigation of this issue shows that the thread is in running state and it is not scheduled. I am not sure how I will go about debugging this issue. Any pointer would help.

Could you confirm if [commit f26f9af Sched: fix skip_clock_update optimization]
residents in your kernel?

BTW, I'm refering mainline commit here, I think it also has been backported
to -statbe.

Thanks,
Yong

> >
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