Re: [PATCH v4 00/16] pinctrl: mvebu: restructure resource allocation

Jason Cooper
2014-02-23T22:25:57Z

On Sun, Feb 23, 2014 at 11:12:34PM +0100, Sebastian Hesselbarth wrote:
> On 02/23/2014 11:06 PM, Jason Cooper wrote:
> >On Sun, Feb 23, 2014 at 03:20:58PM +0100, Sebastian Hesselbarth wrote:
> >>This patch set restructures the common pinctrl driver part of mvebu
> >>to allow SoC specific controls to handle their own resources. Currently,
> >>the common driver maps a single resource passed by DT while the SoC
> >>specific controls cannot access that resource. To achieve the removal
> >>of knowledge of resources in the common driver, we first need to rework
> >>how SoC specific and common get/set callbacks are handled.
> >>
> >>The patch set is based on three patch sets sent earlier [1][2][3] but drops
> >>any Dove specific removal of hardcoded addresses. This allows to have
> >>a clear view on the structural changes now and Dove specific changes
> >>later on. The Dove specific patches will be re-sent on top of this one,
> >>as soon as we are all happy with the resource allcation restruturing.
> >>
> >>Also, in the meantime, pinctrl driver stubs for new Armada 375/38x have
> >>been posted [4]. Compared to v3, this patch set now also takes care of
> >>the new pinctrl stubs for Armada 375/38x. Those patches have been provided
> >>by Thomas Petazzoni and make this patches depend on them. We have no stable
> >>branch for the Armada 375/38x pinctrl patches but I guess Jason will provide
> >>one soon.
> >
> >Ok, I've applied this to mvebu/pinctrl with a dependency on
> >mvebu/pinctrl-3xx. So this'll be in -next tonight and hopefully we'll
> >have an ideal in a few days which tree we'll send it through.
>
> Great, thanks! I'll prepare Dove cleanup on top tomorrow. Unfortunately,
> Dove-to-mvebu progress will also depend on it. If you are unhappy
> with the triple dependency we can postpone it for v3.16 but I think it
> should be relatively easy to handle.

I'm inclined towards v3.16, we have quite a bit going on this time
around. But let's take a look at it and see what we think.

thx,

Jason.