Re: [git pull] drm fixes

Rafał Miłecki
2011-02-18T22:14:49Z

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2011/2/18 Anca Emanuel <anca.emanuel@gmail.com>:
> Nouveau OpenGL regresion
>
> Tools used: http://packages.ubuntu.com/maverick/misc/glmark2
>
> With 2.6.38-rc5 latest git:
> nv50_screen_get_param:162 - Â Unknown PIPE_CAP 11
> ===================================================
> Â  Â glmark2 10.07.1
> ===================================================
> Â  Â OpenGL Information
> Â  Â GL_VENDOR: Â  Â  nouveau
> Â  Â GL_RENDERER: Â  Gallium 0.4 on NV92
> Â  Â GL_VERSION: Â  Â 2.1 Mesa 7.9-devel
> ===================================================
> Precompilation
> Â  Â Vertex array Â  Â  Â  Â  Â  Â  Â  Â  Â FPS: 105
> Â  Â Vertex buffer object Â  Â  Â  Â  Â FPS: 267
> Texture filtering
> Â  Â Nearest Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  FPS: 295
> Â  Â Linear Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â FPS: 299
> Â  Â Mipmapped Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  FPS: 308
> Shading
> Â  Â GLSL per vertex lighting Â  Â  Â FPS: 227
> Â  Â GLSL per pixel lighting Â  Â  Â  FPS: 260
> ===================================================
> Your glmark2 Score is 727 Â ^_^
> ===================================================
>
>
> With Linux ubuntu 2.6.35-25-generic #44-Ubuntu SMP Fri Jan 21 17:40:44
> UTC 2011 x86_64 GNU/Linux:
>
> nv50_screen_get_param:162 - Â Unknown PIPE_CAP 11
> ===================================================
> Â  Â glmark2 10.07.1
> ===================================================
> Â  Â OpenGL Information
> Â  Â GL_VENDOR: Â  Â  nouveau
> Â  Â GL_RENDERER: Â  Gallium 0.4 on NV92
> Â  Â GL_VERSION: Â  Â 2.1 Mesa 7.9-devel
> ===================================================
> Precompilation
> Â  Â Vertex array Â  Â  Â  Â  Â  Â  Â  Â  Â FPS: 265
> Â  Â Vertex buffer object Â  Â  Â  Â  Â FPS: 599
> Texture filtering
> Â  Â Nearest Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  FPS: 687
> Â  Â Linear Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  Â FPS: 683
> Â  Â Mipmapped Â  Â  Â  Â  Â  Â  Â  Â  Â  Â  FPS: 717
> Shading
> Â  Â GLSL per vertex lighting Â  Â  Â FPS: 480
> Â  Â GLSL per pixel lighting Â  Â  Â  FPS: 524
> ===================================================
> Your glmark2 Score is 1628 Â ^_^
> ===================================================

You're yelling in thread about recent single drm fixes... and you
compare 2.6.35 with 2.6.38-rc5. What is possibility it's regression
introduced by one of that few commits?

Please report on bugzilla normally, perform bisecting, but do not
report such a things in unrelated places!

--
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