From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S1754400AbbJNSzV (ORCPT ); Wed, 14 Oct 2015 14:55:21 -0400 Received: from mx1.redhat.com ([209.132.183.28]:8520 "EHLO mx1.redhat.com" rhost-flags-OK-OK-OK-OK) by vger.kernel.org with ESMTP id S1754000AbbJNSzS (ORCPT ); Wed, 14 Oct 2015 14:55:18 -0400 Date: Wed, 14 Oct 2015 20:51:53 +0200 From: Oleg Nesterov To: Andrew Morton Cc: Frederic Weisbecker , Rik van Riel , Christoph Lameter , Tejun Heo , Rusty Russell , linux-kernel@vger.kernel.org Subject: [PATCH 0/1] Revert "kmod: handle UMH_WAIT_PROC from system unbound workqueue" Message-ID: <20151014185153.GA8117@redhat.com> MIME-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Disposition: inline User-Agent: Mutt/1.5.18 (2008-05-17) Sender: linux-kernel-owner@vger.kernel.org List-ID: X-Mailing-List: linux-kernel@vger.kernel.org Hello, I noticed by accident the kworker zombies on my testing machine. Can't reproduce (although I think it won't be hard to make a test-case), but I think the reason is clear, see the changelog. We could fix this by using kthread_create() if !UMH_WAIT_PROC, but imo it would be better to revert this change at least for now. If we really want to avoid the extra kernel_thread(), we can make another patch which also avoids sys_wait4() and the games with SIGCHLD; we can rely on wait_chldexit. Oleg.