[PATCH 01/20] drm: use __u{32,64} instead of uint{32,64}_t in virtgpu_drm.h

Gabriel Laskar
2015-11-30T14:11:13Z

include/uapi/drm/virtgpu_drm.h | 98 +++++++++++++++++++++---------------------
1 file changed, 49 insertions(+), 49 deletions(-)

diff --git a/include/uapi/drm/virtgpu_drm.h b/include/uapi/drm/virtgpu_drm.h
index fc9e2d6..4bcfbe6 100644
--- a/include/uapi/drm/virtgpu_drm.h
+++ b/include/uapi/drm/virtgpu_drm.h
@@ -30,7 +30,7 @@
/* Please note that modifications to all structs defined here are
* subject to backwards-compatibility constraints.
*
- * Do not use pointers, use uint64_t instead for 32 bit / 64 bit user/kernel
+ * Do not use pointers, use __u64 instead for 32 bit / 64 bit user/kernel
* compatibility Keep fields aligned to their size
*/

@@ -45,88 +45,88 @@
#define DRM_VIRTGPU_GET_CAPS 0x09

struct drm_virtgpu_map {
- uint64_t offset; /* use for mmap system call */
- uint32_t handle;
- uint32_t pad;
+ __u64 offset; /* use for mmap system call */
+ __u32 handle;
+ __u32 pad;
};

struct drm_virtgpu_execbuffer {
- uint32_t flags; /* for future use */
- uint32_t size;
- uint64_t command; /* void* */
- uint64_t bo_handles;
- uint32_t num_bo_handles;
- uint32_t pad;
+ __u32 flags; /* for future use */
+ __u32 size;
+ __u64 command; /* void* */
+ __u64 bo_handles;
+ __u32 num_bo_handles;
+ __u32 pad;
};

#define VIRTGPU_PARAM_3D_FEATURES 1 /* do we have 3D features in the hw */

struct drm_virtgpu_getparam {
- uint64_t param;
- uint64_t value;
+ __u64 param;
+ __u64 value;
};

/* NO_BO flags? NO resource flag? */
/* resource flag for y_0_top */
struct drm_virtgpu_resource_create {
- uint32_t target;
- uint32_t format;
- uint32_t bind;
- uint32_t width;
- uint32_t height;
- uint32_t depth;
- uint32_t array_size;
- uint32_t last_level;
- uint32_t nr_samples;
- uint32_t flags;
- uint32_t bo_handle; /* if this is set - recreate a new resource attached to this bo ? */
- uint32_t res_handle; /* returned by kernel */
- uint32_t size; /* validate transfer in the host */
- uint32_t stride; /* validate transfer in the host */
+ __u32 target;
+ __u32 format;
+ __u32 bind;
+ __u32 width;
+ __u32 height;
+ __u32 depth;
+ __u32 array_size;
+ __u32 last_level;
+ __u32 nr_samples;
+ __u32 flags;
+ __u32 bo_handle; /* if this is set - recreate a new resource attached to this bo ? */
+ __u32 res_handle; /* returned by kernel */
+ __u32 size; /* validate transfer in the host */
+ __u32 stride; /* validate transfer in the host */
};

struct drm_virtgpu_resource_info {
- uint32_t bo_handle;
- uint32_t res_handle;
- uint32_t size;
- uint32_t stride;
+ __u32 bo_handle;
+ __u32 res_handle;
+ __u32 size;
+ __u32 stride;
};

struct drm_virtgpu_3d_box {
- uint32_t x;
- uint32_t y;
- uint32_t z;
- uint32_t w;
- uint32_t h;
- uint32_t d;
+ __u32 x;
+ __u32 y;
+ __u32 z;
+ __u32 w;
+ __u32 h;
+ __u32 d;
};

struct drm_virtgpu_3d_transfer_to_host {
- uint32_t bo_handle;
+ __u32 bo_handle;
struct drm_virtgpu_3d_box box;
- uint32_t level;
- uint32_t offset;
+ __u32 level;
+ __u32 offset;
};

struct drm_virtgpu_3d_transfer_from_host {
- uint32_t bo_handle;
+ __u32 bo_handle;
struct drm_virtgpu_3d_box box;
- uint32_t level;
- uint32_t offset;
+ __u32 level;
+ __u32 offset;
};

#define VIRTGPU_WAIT_NOWAIT 1 /* like it */
struct drm_virtgpu_3d_wait {
- uint32_t handle; /* 0 is an invalid handle */
- uint32_t flags;
+ __u32 handle; /* 0 is an invalid handle */
+ __u32 flags;
};

struct drm_virtgpu_get_caps {
- uint32_t cap_set_id;
- uint32_t cap_set_ver;
- uint64_t addr;
- uint32_t size;
- uint32_t pad;
+ __u32 cap_set_id;
+ __u32 cap_set_ver;
+ __u64 addr;
+ __u32 size;
+ __u32 pad;
};

#define DRM_IOCTL_VIRTGPU_MAP \
--
2.6.2