From: "Gustavo A. R. Silva" <gustavo@embeddedor.com>
To: Eric Anholt <eric@anholt.net>, David Airlie <airlied@linux.ie>
Cc: dri-devel@lists.freedesktop.org, linux-kernel@vger.kernel.org,
"Gustavo A. R. Silva" <gustavo@embeddedor.com>
Subject: [PATCH] drm/vc4_validate: Remove VLA usage
Date: Tue, 13 Mar 2018 09:31:51 -0500 [thread overview]
Message-ID: <20180313143151.GA27486@embeddedgus> (raw)
In preparation to enabling -Wvla, remove VLA. In this particular
case use macro ARRAY_SIZE so the length of array _bo_ can be
computed at preprocessing time.
The use of stack Variable Length Arrays needs to be avoided, as they
can be a vector for stack exhaustion, which can be both a runtime bug
or a security flaw. Also, in general, as code evolves it is easy to
lose track of how big a VLA can get. Thus, we can end up having runtime
failures that are hard to debug.
Also, fixed as part of the directive to remove all VLAs from
the kernel: https://lkml.org/lkml/2018/3/7/621
Signed-off-by: Gustavo A. R. Silva <gustavo@embeddedor.com>
---
drivers/gpu/drm/vc4/vc4_validate.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/vc4/vc4_validate.c b/drivers/gpu/drm/vc4/vc4_validate.c
index 2db485a..eec76af 100644
--- a/drivers/gpu/drm/vc4/vc4_validate.c
+++ b/drivers/gpu/drm/vc4/vc4_validate.c
@@ -753,7 +753,7 @@ validate_gl_shader_rec(struct drm_device *dev,
28, /* cs */
};
uint32_t shader_reloc_count = ARRAY_SIZE(shader_reloc_offsets);
- struct drm_gem_cma_object *bo[shader_reloc_count + 8];
+ struct drm_gem_cma_object *bo[ARRAY_SIZE(shader_reloc_offsets) + 8];
uint32_t nr_attributes, nr_relocs, packet_size;
int i;
--
2.7.4
next reply other threads:[~2018-03-13 14:31 UTC|newest]
Thread overview: 2+ messages / expand[flat|nested] mbox.gz Atom feed top
2018-03-13 14:31 Gustavo A. R. Silva [this message]
2018-03-16 23:05 ` [PATCH] drm/vc4_validate: Remove VLA usage Eric Anholt
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