Re: [PATCH 1/1] infiniband/mm: convert put_page() to put_user_page*()

Jason Gunthorpe
2019-05-23T19:17:56Z

On Thu, May 23, 2019 at 10:46:38AM -0700, John Hubbard wrote:
> On 5/23/19 10:32 AM, Jason Gunthorpe wrote:
> > On Thu, May 23, 2019 at 10:28:52AM -0700, Ira Weiny wrote:
> > > > @@ -686,8 +686,8 @@ int ib_umem_odp_map_dma_pages(struct ib_umem_odp *umem_odp, u64 user_virt,
> > > > * ib_umem_odp_map_dma_single_page().
> > > > */
> > > > if (npages - (j + 1) > 0)
> > > > - release_pages(&local_page_list[j+1],
> > > > - npages - (j + 1));
> > > > + put_user_pages(&local_page_list[j+1],
> > > > + npages - (j + 1));
> > >
> > > I don't know if we discussed this before but it looks like the use of
> > > release_pages() was not entirely correct (or at least not necessary) here. So
> > > I think this is ok.
> >
> > Oh? John switched it from a put_pages loop to release_pages() here:
> >
> > commit 75a3e6a3c129cddcc683538d8702c6ef998ec589
> > Author: John Hubbard <jhubbard@nvidia.com>
> > Date: Mon Mar 4 11:46:45 2019 -0800
> >
> > RDMA/umem: minor bug fix in error handling path
> > 1. Bug fix: fix an off by one error in the code that cleans up if it fails
> > to dma-map a page, after having done a get_user_pages_remote() on a
> > range of pages.
> > 2. Refinement: for that same cleanup code, release_pages() is better than
> > put_page() in a loop.
> >
> > And now we are going to back something called put_pages() that
> > implements the same for loop the above removed?
> >
> > Seems like we are going in circles?? John?
> >
>
> put_user_pages() is meant to be a drop-in replacement for release_pages(),
> so I made the above change as an interim step in moving the callsite from
> a loop, to a single call.
>
> And at some point, it may be possible to find a way to optimize put_user_pages()
> in a similar way to the batching that release_pages() does, that was part
> of the plan for this.
>
> But I do see what you mean: in the interim, maybe put_user_pages() should
> just be calling release_pages(), how does that change sound?

It would have made it more consistent.. But it seems this isn't a
functional problem in this patch

Jason