Re: [PATCH] lockref: Limit number of cmpxchg loop retries

Jan Glauber
2019-06-06T10:28:53Z

On Thu, Jun 06, 2019 at 10:41:54AM +0100, Will Deacon wrote:
> On Thu, Jun 06, 2019 at 08:03:27AM +0000, Jan Glauber wrote:
> > On Wed, Jun 05, 2019 at 01:16:46PM -0700, Linus Torvalds wrote:
> > > On Wed, Jun 5, 2019 at 6:49 AM Jan Glauber <jglauber@cavium.com> wrote:
> > > >
> > > > Add an upper bound to the loop to force the fallback to spinlocks
> > > > after some time. A retry value of 100 should not impact any hardware
> > > > that does not have this issue.
> > > >
> > > > With the retry limit the performance of an open-close testcase
> > > > improved between 60-70% on ThunderX2.
> > >
> > > Btw, did you do any kind of performance analysis across different
> > > retry limit values?
> >
> > I tried 15/50/100/200/500, results were largely identical up to 100.
> > For SMT=4 a higher retry value might be better, but unless we can add a
> > sysctl value 100 looked like a good compromise to me.
>
> Perhaps I'm just getting confused pre-morning-coffee, but I thought the
> original complaint (and the reason for this patch even existing) was that
> when many CPUs were hammering the lockref then performance tanked? In which
> case, increasing the threshold as the number of CPUs increases seems
> counter-intuitive to me because it suggests that the larger the system,
> the harder we should try to make the cmpxchg work.

For SMT=4 the top hit I see is queued_spin_lock_slowpath(). Maybe this is more
costly with more threads, so trying harder to use lockref-cmpxchg makes
the microbenchmark faster in that case?

--Jan