Re: [PATCH drm-next v5 03/14] drm: manager to keep track of GPUs VA mappings

Christian König
2023-06-22T14:42:30Z

Am 22.06.23 um 16:22 schrieb Danilo Krummrich:
> On 6/22/23 15:54, Christian König wrote:
>> Am 20.06.23 um 14:23 schrieb Danilo Krummrich:
>>> Hi Christian,
>>>
>>> On 6/20/23 08:45, Christian König wrote:
>>>> Hi Danilo,
>>>>
>>>> sorry for the delayed reply. I've trying to dig myself out of a
>>>> hole at the moment.
>>>
>>> No worries, thank you for taking a look anyway!
>>>
>>>>
>>>> Am 20.06.23 um 02:42 schrieb Danilo Krummrich:
>>>>> [SNIP]
>>>>> diff --git a/include/drm/drm_gem.h b/include/drm/drm_gem.h
>>>>> index bbc721870c13..5ec8148a30ee 100644
>>>>> --- a/include/drm/drm_gem.h
>>>>> +++ b/include/drm/drm_gem.h
>>>>> @@ -36,6 +36,8 @@
>>>>>   #include <linux/kref.h>
>>>>>   #include <linux/dma-resv.h>
>>>>> +#include <linux/list.h>
>>>>> +#include <linux/mutex.h>
>>>>>   #include <drm/drm_vma_manager.h>
>>>>> @@ -379,6 +381,18 @@ struct drm_gem_object {
>>>>>        */
>>>>>       struct dma_resv _resv;
>>>>> +    /**
>>>>> +     * @gpuva:
>>>>> +     *
>>>>> +     * Provides the list of GPU VAs attached to this GEM object.
>>>>> +     *
>>>>> +     * Drivers should lock list accesses with the GEMs &dma_resv
>>>>> lock
>>>>> +     * (&drm_gem_object.resv).
>>>>> +     */
>>>>> +    struct {
>>>>> +        struct list_head list;
>>>>> +    } gpuva;
>>>>> +
>>>>>       /**
>>>>>        * @funcs:
>>>>>        *
>>>>
>>>> I'm pretty sure that it's not a good idea to attach this directly
>>>> to the GEM object.
>>>
>>> Why do you think so? IMHO having a common way to connect mappings to
>>> their backing buffers is a good thing, since every driver needs this
>>> connection anyway.
>>>
>>> E.g. when a BO gets evicted, drivers can just iterate the list of
>>> mappings and, as the circumstances require, invalidate the
>>> corresponding mappings or to unmap all existing mappings of a given
>>> buffer.
>>>
>>> What would be the advantage to let every driver implement a driver
>>> specific way of keeping this connection?
>>
>> Flexibility. For example on amdgpu the mappings of a BO are groups by
>> VM address spaces.
>>
>> E.g. the BO points to multiple bo_vm structures which in turn have
>> lists of their mappings.
>
> Isn't this (almost) the same relationship I introduce with the GPUVA
> manager?
>
> If you would switch over to the GPUVA manager right now, it would be
> that every GEM has a list of it's mappings (the gpuva list). The
> mapping is represented by struct drm_gpuva (of course embedded in
> driver specific structure(s)) which has a pointer to the VM address
> space it is part of, namely the GPUVA manager instance. And the GPUVA
> manager keeps a maple tree of it's mappings as well.
>
> If you still would like to *directly* (indirectly you already have
> that relationship) keep a list of GPUVA managers (VM address spaces)
> per GEM, you could still do that in a driver specific way.
>
> Do I miss something?

How do you efficiently find only the mappings of a BO in one VM?

Keep in mind that we have cases where one BO is shared with hundreds of
different VMs as well as potentially the number of mappings can be >10k.

>
>>
>> Additional to that there is a state maschine associated with the
>> mappings, e.g. if the page tables are up to date or need to be
>> updated etc....
>>
>>> Do you see cases where this kind of connection between mappings and
>>> backing buffers wouldn't be good enough? If so, which cases do you
>>> have in mind? Maybe we can cover them in a common way as well?
>>
>> Yeah, we have tons of cases like that. But I have no idea how to
>> generalize them.
>
> They could still remain to be driver specific then, right?

Well does the mapping has a back pointer to the BO? And can that be
optional NULL if there is no BO?

Regards,
Christian.

>
>>
>>>
>>>>
>>>> As you wrote in the commit message it's highly driver specific what
>>>> to map and where to map it.
>>>
>>> In the end the common case should be that in a VA space at least
>>> every mapping being backed by a BO is represented by a struct
>>> drm_gpuva.
>>
>> Oh, no! We also have mappings not backed by a BO at all! For example
>> for partial resident textures or data routing to internal hw etc...
>>
>> You can't be sure that a mapping is backed by a BO at all.
>
> I fully agree, that's why I wrote "the common case should be that in a
> VA space at least every mapping *being backed by a BO* is represented
> by a struct drm_gpuva".
>
> Mappings not being backed by an actual BO would not be linked to a GEM
> of course.
>
>>
>>>
>>>>
>>>> Instead I suggest to have a separate structure for mappings in a VA
>>>> space which driver can then add to their GEM objects or whatever
>>>> they want to map into their VMs.
>>>
>>> Which kind of separate structure for mappings? Another one analogous
>>> to struct drm_gpuva?
>>
>> Well similar to what amdgpu uses BO -> one structure for each
>> combination of BO and VM -> mappings inside that VM
>
> As explained above, I think that's exactly what the GPUVA manager
> does, just in another order:
>
> BO has list of mappings, mappings have pointer to VM, VM has list (or
> actually a maple tree) of mappings.
>
> You see any advantages or disadvantages of either order of
> relationships? For me it looks like it doesn't really matter which one
> to pick.
>
> - Danilo
>
>>
>> Regards,
>> Christian.
>>
>>>
>>> - Danilo
>>>
>>>>
>>>> Regards,
>>>> Christian.
>>>>
>>>>
>>>
>>
>