From: Rob Clark <robdclark@gmail.com>
To: dri-devel@lists.freedesktop.org
Cc: freedreno@lists.freedesktop.org, linux-arm-msm@vger.kernel.org,
Rob Clark <robdclark@chromium.org>,
Rob Clark <robdclark@gmail.com>,
Abhinav Kumar <quic_abhinavk@quicinc.com>,
Dmitry Baryshkov <dmitry.baryshkov@linaro.org>,
Sean Paul <sean@poorly.run>,
Marijn Suijten <marijn.suijten@somainline.org>,
David Airlie <airlied@gmail.com>, Daniel Vetter <daniel@ffwll.ch>,
linux-kernel@vger.kernel.org (open list)
Subject: [PATCH] drm/msm: Reduce fallout of fence signaling vs reclaim hangs
Date: Fri, 17 Nov 2023 07:14:19 -0800 [thread overview]
Message-ID: <20231117151420.351995-1-robdclark@gmail.com> (raw)
From: Rob Clark <robdclark@chromium.org>
Until various PM devfreq/QoS and interconnect patches land, we could
potentially trigger reclaim from gpu scheduler thread, and under enough
memory pressure that could trigger a sort of deadlock. Eventually the
wait will timeout and we'll move on to consider other GEM objects. But
given that there is still a potential for deadlock/stalling, we should
reduce the timeout to contain the damage.
Signed-off-by: Rob Clark <robdclark@chromium.org>
---
drivers/gpu/drm/msm/msm_gem_shrinker.c | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/drivers/gpu/drm/msm/msm_gem_shrinker.c b/drivers/gpu/drm/msm/msm_gem_shrinker.c
index 5a7d48c02c4b..07ca4ddfe4e3 100644
--- a/drivers/gpu/drm/msm/msm_gem_shrinker.c
+++ b/drivers/gpu/drm/msm/msm_gem_shrinker.c
@@ -75,7 +75,7 @@ static bool
wait_for_idle(struct drm_gem_object *obj)
{
enum dma_resv_usage usage = dma_resv_usage_rw(true);
- return dma_resv_wait_timeout(obj->resv, usage, false, 1000) > 0;
+ return dma_resv_wait_timeout(obj->resv, usage, false, 10) > 0;
}
static bool
--
2.41.0
reply other threads:[~2023-11-17 15:14 UTC|newest]
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