Re: i810 audio patch

Nathan Bryant
2001-12-05T05:36:00Z

Doug Ledford wrote:

> Interesting...two seconds after the buffer ran out of data, quake
> *finally* calls one of the ioctls that then calls i810_update_ptrs()...

mmap followed by SETTRIGGER is part of the sound init routine, in
WinQuake/snd_linux.c. they probably call that on startup and don't get
around to playing any sound until the rest of the game has booted up.