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* Sound issues with kernel 2.4.14 - 2.4.17
@ 2001-12-27  4:40 Paul G. Allen
  2001-12-27 15:28 ` Michael Dunsky
  0 siblings, 1 reply; 3+ messages in thread
From: Paul G. Allen @ 2001-12-27  4:40 UTC (permalink / raw)
  To: Linux kernel developer's mailing list

Sound worked fine through kernel 2.4.9. Since I upgraded to 2.4.14, and
now to 2.4.17 (I skipped 2.4.10 - 2.4.13) I have several games that are
FUBAR, all sound related: Quake III Arena and Quake II both core dump
initializing sound; Soldier of Fortune, Railroad Tycoon II, Sid Myers
Alpha Centaury all make strange noises with no intelligable game sound.
Tribes 2, Unreal Tournament, and Descent 3 all work fine. GNOME and
Enlightenment sound work fine as well, as does xmms.

I have a SB Live! OEM and have tried compiling with and without the MIDI
module. The main thing is I am trying to do some game development and
it's impossible when sound is FUBAR. Any ideas?

I hate to go back to an earlier kernel as IDE did not work (for me) in
the previous kernels.

PGA
-- 
Paul G. Allen
Owner, Sr. Engineer, Security Specialist
Random Logic/Dream Park
www.randomlogic.com

^ permalink raw reply	[flat|nested] 3+ messages in thread

end of thread, other threads:[~2001-12-27 15:44 UTC | newest]

Thread overview: 3+ messages (download: mbox.gz follow: Atom feed
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2001-12-27  4:40 Sound issues with kernel 2.4.14 - 2.4.17 Paul G. Allen
2001-12-27 15:28 ` Michael Dunsky
2001-12-27 15:41   ` Paul G. Allen

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