Re: Make the init-process look like the StarWars Credits

Javier Fernandez-Ivern
2004-01-10T11:03:08Z

Rob Couto wrote:

> AFAICT, that would be both excellent and terrible at the same time. using hw
> accel makes the process lighter on CPU and looks great but ridiculously
> intense on the coder... i mean, who could you recruit to take X11 vid drivers
> and mutate them into kernel code? you'd need 3D code that belongs to Mesa,
> DRI code that belongs to whatever X module and the matching kernel module,
> possibly agpgart, and so on. by the time it's 3D, you aren't using the
> framebuffer code, you've taken the GUI and moved it into the kernel --- hello
> Win32. That's if you did it smart and made it modular enough to have other
> purposes, i.e. X11 overdrive... then X needs to know about it, or at least
> the DRI module involved, and then it's either they trip over one another or X
> gets cut down to just the libs and network activity. then maybe the kernel
> begins with X which starts your xterms fullscreen on vt1-6. all the time it's
> faster and loads sooner. and along with it, you get the legendary stability
> of a MS slop'erating system. to have that much for one brief piece of
> eyecandy is a little silly. and when the booting's done, is vt1 still zooming
> out into space? will I be able to see the top few lines of 'top'?

I think you're overcomplicating the issue. You certainly don't need any
3D code to get a star-wars like scroll going. You can make a 2D
transform to make the fonts _look_ like they're scrolling out into
space. As a matter of fact, wouldn't simply transforming the
rectangular viewport into a trapezoid do the trick? You could then
frame this with a starry bitmap, or whatever.

This doesn't sound like it would require any massive hacking (although
I'll readily confess that I haven't looked into the code.)

--
Javier Fernandez-Ivern