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From: Timothy Miller <miller@techsource.com>
To: Alan Cox <alan@lxorguk.ukuu.org.uk>
Cc: Linux Kernel Mailing List <linux-kernel@vger.kernel.org>
Subject: Re: HARDWARE: Open-Source-Friendly Graphics Cards -- Viable?
Date: Thu, 21 Oct 2004 11:10:27 -0400	[thread overview]
Message-ID: <4177D163.2000503@techsource.com> (raw)
In-Reply-To: <1098313825.12374.74.camel@localhost.localdomain>



Alan Cox wrote:
> On Mer, 2004-10-20 at 23:02, Timothy Miller wrote:
> 
>>- The card "just works" with Linux because, maybe, the drivers would go 
>>into main-line
> 
> 
> That bit ought to "just work" 8)

Well, if you're in favor of it, it will, but not every patch submitted 
to Linus or Andrew ends up in the mainline kernel.  I'm a total unknown 
here.  I don't expect special treatment.

> 
> 
>>- The drivers are easy to work on, since you don't ever have to guess 
>>about anything.
>>- The drivers are easy to debug because
>>     (a) we document everything, and
>>     (b) we'll talk to you.
> 
> 
> Some other vendors pretty much did this but the takeup isn't that vast
> because writing 3D drivers is not trivial (we have docs for about 5
> cards and no drivers, some are pretty old some are fairly passable
> cards)

I would do the basic 3D drivers.  I'm going to have to spend a good bit 
of time learning all the math behind 3D graphics anyhow.  I mean, I 
understand the basics, and I do just fine with linear algebra, but I 
don't live in that zone right now, so I don't grok every detail.  In 
order to design the chip, I'll have to go there, and as a result, I 
should have little trouble doing the software portion.  After I'm done 
with it, others can do whatever they want with it.

Note:  It would be nice to release partial drivers early so others can 
hack at them, but we cannot sell a product without a complete, working, 
tested, driver suite for several platforms.  A beta period would be 
nice, where developers can get prototype boards, but prototypes can be 
very expensive to produce.

> 
>>and they STILL don't document the internals of the BIOS so that the card 
>>can be ported to a non-x86 system.  Furthermore, since all these vendors
> 
> 
> Talking to one very large motherboard video company they actually can't
> because the analogue side is done by the board vendor as is things like
> the RAM choice.

Yes, that is definately an issue.  Fortunately, if you have both specs 
for the RAM chips and the full register set for the GPU documented, then 
getting it to work with any arbitrary RAM chip is trivial.

Of course, generally speaking, since we're selling the boards, we'd 
simply just publish numbers and a code snippet for configuring the 
memory controller properly, so it's no big deal.

We're not expecting the community to do software development for this 
product, but we DO want them to be able to easily and freely address 
bugs and compatibility issues.

> 
>>give me sufficient funding to produce an ASIC.  What this means is that 
>>the design has to be small and simple and focus primarily on 2D 
>>performance so that it can fit into an FPGA.
> 
> 
> X actually needs very little functionality nowdays, although some of it
> does not map well onto a generic 2D rendering card. Notably most 2D
> engines lack alpha blend.

Well, adding alpha blend to 2D isn't that hard.  But when you want, say, 
oversampling AA, and then you start adding other features, then the 
point in having a separate 2D pipeline diminishes.

> 
> Essentially if you can do alpha, bitblit, blit from main memory and
> a couple of fills and colour-expands X is happy.

How about text, stipple fills, tile fills, and lines?  :)

Actually, if you do it right, only lines are a special case, and you can 
even hide that.

> 
>>(1) Would the sales volumes of this product be enough to make it worth 
>>producing (ie. profitable)?
> 
> 
> I'm very dubious I must admit. 
> 
> 
> I've actually always wondered what a hybrid video device would look like
> for 3D. Doing the alpha blend and very basic operations only in the
> hardware that are expensive in software - alpha and perhaps some of the
> texture scaling, but walking textures in software, doing shaders in
> software and so on.

Well, if a specific set of needs can be identified, we could easily 
enough develop a GPU which does only those things.


Something to keep in mind:  The chip contains more than just a rendering 
engine.  The VGA core, host interface (AGP/PCI), video controller, 
memory controller, and other misc things all take up a fair amount of 
space on their own.


  reply	other threads:[~2004-10-21 15:02 UTC|newest]

Thread overview: 165+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2004-10-20 22:02 HARDWARE: Open-Source-Friendly Graphics Cards -- Viable? Timothy Miller
2004-10-20 22:17 ` Andre Eisenbach
2004-10-21  1:31   ` Jon Valvatne
2004-10-21 16:09     ` Timothy Miller
2004-10-24 19:47     ` Pavel Machek
2004-10-20 22:19 ` HARDWARE: Open-Source-Friendly Graphics Cards -- Viable? [u] Martin Schlemmer [c]
2004-10-24  8:24   ` Tonnerre
2004-10-24 14:26     ` Martin Schlemmer [c]
2004-10-20 22:26 ` HARDWARE: Open-Source-Friendly Graphics Cards -- Viable? David Lang
2004-10-21 14:46   ` Timothy Miller
2004-10-21 17:25     ` David Lang
2004-10-21 18:15       ` Timothy Miller
2004-10-21 18:32         ` Antonio Vargas
2004-10-22  9:53       ` Raphael Jacquot
2004-10-24  9:03       ` Tonnerre
2004-10-25  1:33         ` Stephen Wille Padnos
2004-10-25  1:48           ` Stephen Wille Padnos
2004-10-25  2:29           ` Gene Heskett
2004-10-22 10:16     ` Christian Leber
2004-10-22 17:31       ` Timothy Miller
2004-10-21 19:30   ` Kendall Bennett
2004-10-22 17:05     ` Tobias Diedrich
2004-10-22 17:12     ` Timothy Miller
2004-10-26  2:36     ` Dave Airlie
2004-10-26  3:55       ` Jon Smirl
2004-10-20 22:28 ` Jim Nelson
2004-10-21 14:51   ` Timothy Miller
2004-10-21 22:03     ` Jim Nelson
2004-10-20 22:29 ` Kasper Sandberg
2004-10-21 14:53   ` Timothy Miller
2004-10-21 15:06     ` Simon Braunschmidt
2004-10-21 18:00       ` Timothy Miller
2004-10-20 23:10 ` Alan Cox
2004-10-21 15:10   ` Timothy Miller [this message]
2004-10-21 15:25     ` Jon Smirl
2004-10-21 18:03       ` Timothy Miller
2004-10-21 15:32     ` Alan Cox
2004-10-21 19:30   ` Kendall Bennett
2004-10-22 17:15     ` Timothy Miller
2004-10-21  1:08 ` Jon Smirl
2004-10-21  1:11   ` Jon Smirl
2004-10-21  2:00     ` Stephen Wille Padnos
2004-10-21 16:08       ` Timothy Miller
2004-10-21 16:34         ` Stephen Wille Padnos
2004-10-21 23:38           ` Jan Knutar
2004-10-22  4:30             ` Jan Rychter
2004-10-22 17:00             ` Timothy Miller
2004-10-22 17:00               ` Chris Friesen
2004-10-22 18:47               ` Jeff Garzik
2004-10-22 19:22                 ` Timothy Miller
2004-10-22 19:33                   ` Jeff Garzik
2004-10-22 19:56                     ` Timothy Miller
2004-10-22 20:43                       ` Jeff Garzik
2004-10-22 20:27                         ` Alan Cox
2004-10-23 17:20                           ` Francois Romieu
2004-10-23 21:17                             ` Alan Cox
2004-10-24  0:06                               ` Francois Romieu
2004-10-22 20:51                       ` Jeff Garzik
2004-10-22 19:32                 ` Roland Dreier
2004-10-24 10:40               ` Helge Hafting
2004-10-25 15:39                 ` Timothy Miller
2004-10-21 21:57         ` J.A. Magallon
2004-10-22  9:48         ` Raphael Jacquot
2004-10-21 20:23       ` "Fernando O. Korndörfer"
2004-10-22  9:02       ` Raphael Jacquot
2004-10-21 15:13   ` Timothy Miller
2004-10-21 15:36     ` Shaun Kruger
2004-10-21 18:05       ` Timothy Miller
2004-10-21 19:30   ` Kendall Bennett
2004-10-22  8:49     ` Adrian Cox
2004-10-22 20:10       ` Geert Uytterhoeven
2004-10-23 13:17         ` Adrian Cox
2004-10-22 20:10   ` Geert Uytterhoeven
2004-10-22 22:07     ` Timothy Miller
2004-10-24 10:45       ` Helge Hafting
2004-10-25 15:47         ` Timothy Miller
2004-10-28  9:07           ` Helge Hafting
2004-10-29 16:00             ` Timothy Miller
2004-10-21  1:48 ` HARDWARE:Graphics Cards or TOE? Nuno Silva
2004-10-26 20:50   ` Timothy Miller
2004-10-21  2:29 ` HARDWARE: Open-Source-Friendly Graphics Cards -- Viable? Kurt Wall
2004-10-21 16:10   ` Timothy Miller
2004-10-21 16:22     ` Pascal Patry
2004-10-21 12:20 ` Adrian Bunk
2004-10-21 13:14   ` Simon Braunschmidt
2004-10-21 17:34     ` Jurriaan
2004-10-21 16:26   ` Timothy Miller
2004-10-21 17:42     ` Alan Cox
2004-10-21 19:09       ` Timothy Miller
2004-10-21 17:53 ` Tobias Diedrich
2004-10-21 23:02 ` Florian Schmidt
2004-10-24  1:04   ` Lee Revell
2004-10-22  1:08 ` Rene Herman
2004-10-23  5:40   ` Kevin Puetz
2004-10-23 17:02     ` Rene Herman
2004-10-23 22:19       ` Lee Revell
2004-10-24 11:10         ` Rene Herman
2004-10-22 10:57 ` Helge Hafting
2004-10-22 19:47   ` Giuseppe Bilotta
2004-10-22 20:15     ` Giuseppe Bilotta
2004-10-25 15:29   ` Tonnerre
2004-10-25 15:53     ` Timothy Miller
2004-10-25 16:32       ` Giuliano Pochini
2004-10-28  9:37         ` Helge Hafting
2004-10-28 11:40           ` Geert Uytterhoeven
2004-10-28 12:21           ` David Greaves
2004-10-29 16:04           ` Timothy Miller
2004-10-22 22:27 ` Clemens Schwaighofer
2004-10-23 14:36 ` Markus   Törnqvist
2004-10-24  8:18 ` Tonnerre
2004-10-25 11:54 ` Stuart Longland
2004-10-25 16:38 ` Lars Roland
2004-10-25 17:08   ` Timothy Miller
2004-10-26 21:02     ` Helge Hafting
2004-10-26 21:38       ` Timothy Miller
2004-10-25 22:52   ` Tonnerre
  -- strict thread matches above, loose matches on Subject: below --
2004-10-20 23:48 Timothy Miller
2004-10-21  0:30 ` J.A. Magallon
2004-10-21  0:47   ` Timothy Miller
2004-10-22 20:09   ` Geert Uytterhoeven
2004-10-21  1:25 ` Zan Lynx
2004-10-21 15:52   ` Timothy Miller
2004-10-21  4:48 Albert Cahalan
2004-10-21 16:19 ` Timothy Miller
2004-10-21 15:54 John Ripley
2004-10-21 18:09 ` Timothy Miller
2004-10-21 21:32   ` Baruch Even
2004-10-25 23:30     ` Werner Almesberger
2004-10-21 17:08 Greg Buchholz
2004-10-22  2:18 ` Tim Connors
2004-10-21 17:44 John Ripley
2004-10-21 18:26 ` Timothy Miller
2004-10-21 21:36   ` Greg Buchholz
2004-10-21 22:40     ` Timothy Miller
2004-10-21 23:25       ` Jon Smirl
2004-10-21 23:40       ` Greg Buchholz
2004-10-22 16:48         ` Timothy Miller
2004-10-22 16:50           ` Chris Friesen
2004-10-22 17:41             ` Timothy Miller
2004-10-25 23:10             ` Tonnerre
2004-10-26  0:32     ` Werner Almesberger
2004-10-22 15:59   ` Troy Benjegerdes
2004-10-22  3:47 Roy Butler
2004-10-22 17:04 ` Timothy Miller
2004-10-24 18:17   ` Mail Lists
2004-10-25 12:17     ` Bernd Eckenfels
2004-10-22 10:31 John Ripley
2004-10-22 12:58 ` Moritz Muehlenhoff
2004-10-22 17:33 ` Timothy Miller
2004-10-22 17:15 Stephen Lewis
2004-10-23  4:45 ` Gene Heskett
2004-10-23  7:06   ` Stephen Lewis
2004-10-23 19:06 Bodo Eggert
2004-10-25  1:44 ` Stephen Wille Padnos
2004-10-25  8:23   ` Vojtech Pavlik
     [not found] <6.1.2.0.1.20041026082223.0231edd8@mail.javagear.com>
2004-10-26 15:44 ` Timothy Miller
2004-10-26 16:35   ` Jesper Juhl
2004-10-26 16:57     ` Jeff Garzik
2004-10-26 21:14   ` Helge Hafting
2004-10-26 21:41     ` Timothy Miller
2004-11-17 14:35 Sid Boyce
2004-11-17 14:46 ` Chris Wedgwood
2004-11-23 13:47 ` Karel Kulhavy
2004-11-23 22:48 ` Timothy Miller
2004-11-24  1:22   ` Sid Boyce

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