* [PATCH] Input: fix typos in Documentation/input/gamepad.txt
@ 2013-12-16 12:34 Antonio Ospite
2013-12-16 13:03 ` David Herrmann
2013-12-16 19:18 ` Randy Dunlap
0 siblings, 2 replies; 4+ messages in thread
From: Antonio Ospite @ 2013-12-16 12:34 UTC (permalink / raw)
To: linux-kernel; +Cc: Antonio Ospite, David Herrmann, Dmitry Torokhov, Jiri Kosina
Fix some typos and while at it also use "PS" as the name for the central
"HOME" button on Sony controllers, this is how Sony itself calls it.
Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
---
Documentation/input/gamepad.txt | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt
index 4be7f21..63c0256 100644
--- a/Documentation/input/gamepad.txt
+++ b/Documentation/input/gamepad.txt
@@ -71,7 +71,7 @@ features that you need, first. How each feature is mapped is described below.
Legacy drivers often don't comply to these rules. As we cannot change them
for backwards-compatibility reasons, you need to provide fixup mappings in
user-space yourself. Some of them might also provide module-options that
-change the mappings so you can adivce users to set these.
+change the mappings so you can advice users to set these.
All new gamepads are supposed to comply with this mapping. Please report any
bugs, if they don't.
@@ -156,10 +156,10 @@ Menu-Pad:
BTN_START
Many pads also have a third button which is branded or has a special symbol
and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo
- "HOME" button, the XBox "X"-button or Sony "P" button.
+ "HOME" button, the XBox "X"-button or Sony "PS" button.
Rumble:
- Rumble is adverticed as FF_RUMBLE.
+ Rumble is advertised as FF_RUMBLE.
Motion-tracking:
Motion-tracking is defined in ./Documentation/input/motion-tracking.txt and
--
1.8.5.1
^ permalink raw reply related [flat|nested] 4+ messages in thread
* Re: [PATCH] Input: fix typos in Documentation/input/gamepad.txt
2013-12-16 12:34 [PATCH] Input: fix typos in Documentation/input/gamepad.txt Antonio Ospite
@ 2013-12-16 13:03 ` David Herrmann
2013-12-16 15:10 ` Antonio Ospite
2013-12-16 19:18 ` Randy Dunlap
1 sibling, 1 reply; 4+ messages in thread
From: David Herrmann @ 2013-12-16 13:03 UTC (permalink / raw)
To: Antonio Ospite; +Cc: linux-kernel, Dmitry Torokhov, Jiri Kosina
Hi
On Mon, Dec 16, 2013 at 1:34 PM, Antonio Ospite
<ospite@studenti.unina.it> wrote:
> Fix some typos and while at it also use "PS" as the name for the central
> "HOME" button on Sony controllers, this is how Sony itself calls it.
Thanks, looks good. Any news regarding the absolute DPad?
Reviewed-by: David Herrmann <dh.herrmann@gmail.com>
Thanks
David
> Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
> ---
> Documentation/input/gamepad.txt | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt
> index 4be7f21..63c0256 100644
> --- a/Documentation/input/gamepad.txt
> +++ b/Documentation/input/gamepad.txt
> @@ -71,7 +71,7 @@ features that you need, first. How each feature is mapped is described below.
> Legacy drivers often don't comply to these rules. As we cannot change them
> for backwards-compatibility reasons, you need to provide fixup mappings in
> user-space yourself. Some of them might also provide module-options that
> -change the mappings so you can adivce users to set these.
> +change the mappings so you can advice users to set these.
>
> All new gamepads are supposed to comply with this mapping. Please report any
> bugs, if they don't.
> @@ -156,10 +156,10 @@ Menu-Pad:
> BTN_START
> Many pads also have a third button which is branded or has a special symbol
> and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo
> - "HOME" button, the XBox "X"-button or Sony "P" button.
> + "HOME" button, the XBox "X"-button or Sony "PS" button.
>
> Rumble:
> - Rumble is adverticed as FF_RUMBLE.
> + Rumble is advertised as FF_RUMBLE.
>
> Motion-tracking:
> Motion-tracking is defined in ./Documentation/input/motion-tracking.txt and
> --
> 1.8.5.1
>
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [PATCH] Input: fix typos in Documentation/input/gamepad.txt
2013-12-16 13:03 ` David Herrmann
@ 2013-12-16 15:10 ` Antonio Ospite
0 siblings, 0 replies; 4+ messages in thread
From: Antonio Ospite @ 2013-12-16 15:10 UTC (permalink / raw)
To: David Herrmann; +Cc: linux-input, linux-kernel, Dmitry Torokhov, Jiri Kosina
On Mon, 16 Dec 2013 14:03:43 +0100
David Herrmann <dh.herrmann@gmail.com> wrote:
> Hi
>
CCing linux-input which I forgot.
> On Mon, Dec 16, 2013 at 1:34 PM, Antonio Ospite
> <ospite@studenti.unina.it> wrote:
> > Fix some typos and while at it also use "PS" as the name for the central
> > "HOME" button on Sony controllers, this is how Sony itself calls it.
>
> Thanks, looks good. Any news regarding the absolute DPad?
>
I plan on sending a patch to add the individual axes this week.
Any news regarding the ABS_* fixes? :)
Will they make it for 3.14?
I do have an ugly hack to evtest but without the mechanism for
checking the ABS protocol version it's not backward compatible.
> Reviewed-by: David Herrmann <dh.herrmann@gmail.com>
>
> Thanks
> David
>
> > Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
> > ---
> > Documentation/input/gamepad.txt | 6 +++---
> > 1 file changed, 3 insertions(+), 3 deletions(-)
> >
> > diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt
> > index 4be7f21..63c0256 100644
> > --- a/Documentation/input/gamepad.txt
> > +++ b/Documentation/input/gamepad.txt
> > @@ -71,7 +71,7 @@ features that you need, first. How each feature is mapped is described below.
> > Legacy drivers often don't comply to these rules. As we cannot change them
> > for backwards-compatibility reasons, you need to provide fixup mappings in
> > user-space yourself. Some of them might also provide module-options that
> > -change the mappings so you can adivce users to set these.
> > +change the mappings so you can advice users to set these.
> >
> > All new gamepads are supposed to comply with this mapping. Please report any
> > bugs, if they don't.
> > @@ -156,10 +156,10 @@ Menu-Pad:
> > BTN_START
> > Many pads also have a third button which is branded or has a special symbol
> > and meaning. Such buttons are mapped as BTN_MODE. Examples are the Nintendo
> > - "HOME" button, the XBox "X"-button or Sony "P" button.
> > + "HOME" button, the XBox "X"-button or Sony "PS" button.
> >
> > Rumble:
> > - Rumble is adverticed as FF_RUMBLE.
> > + Rumble is advertised as FF_RUMBLE.
> >
> > Motion-tracking:
> > Motion-tracking is defined in ./Documentation/input/motion-tracking.txt and
> > --
> > 1.8.5.1
> >
>
--
Antonio Ospite
http://ao2.it
A: Because it messes up the order in which people normally read text.
See http://en.wikipedia.org/wiki/Posting_style
Q: Why is top-posting such a bad thing?
^ permalink raw reply [flat|nested] 4+ messages in thread
* Re: [PATCH] Input: fix typos in Documentation/input/gamepad.txt
2013-12-16 12:34 [PATCH] Input: fix typos in Documentation/input/gamepad.txt Antonio Ospite
2013-12-16 13:03 ` David Herrmann
@ 2013-12-16 19:18 ` Randy Dunlap
1 sibling, 0 replies; 4+ messages in thread
From: Randy Dunlap @ 2013-12-16 19:18 UTC (permalink / raw)
To: Antonio Ospite, linux-kernel; +Cc: David Herrmann, Dmitry Torokhov, Jiri Kosina
On 12/16/13 04:34, Antonio Ospite wrote:
> Fix some typos and while at it also use "PS" as the name for the central
> "HOME" button on Sony controllers, this is how Sony itself calls it.
>
> Signed-off-by: Antonio Ospite <ospite@studenti.unina.it>
> ---
> Documentation/input/gamepad.txt | 6 +++---
> 1 file changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/Documentation/input/gamepad.txt b/Documentation/input/gamepad.txt
> index 4be7f21..63c0256 100644
> --- a/Documentation/input/gamepad.txt
> +++ b/Documentation/input/gamepad.txt
> @@ -71,7 +71,7 @@ features that you need, first. How each feature is mapped is described below.
> Legacy drivers often don't comply to these rules. As we cannot change them
> for backwards-compatibility reasons, you need to provide fixup mappings in
> user-space yourself. Some of them might also provide module-options that
> -change the mappings so you can adivce users to set these.
> +change the mappings so you can advice users to set these.
advise
>
> All new gamepads are supposed to comply with this mapping. Please report any
> bugs, if they don't.
--
~Randy
^ permalink raw reply [flat|nested] 4+ messages in thread
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2013-12-16 12:34 [PATCH] Input: fix typos in Documentation/input/gamepad.txt Antonio Ospite
2013-12-16 13:03 ` David Herrmann
2013-12-16 15:10 ` Antonio Ospite
2013-12-16 19:18 ` Randy Dunlap
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