From: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
To: Muli Ben-Yehuda <mulix@mulix.org>
Cc: Andrea Barisani <lcars@infis.univ.trieste.it>,
linux-kernel@vger.kernel.org, Andrew Morton <akpm@osdl.org>,
alsa-devel@alsa-project.org
Subject: Re: kernel 2.6.0, wrong Kconfig directives
Date: Fri, 26 Dec 2003 05:33:06 +0900 [thread overview]
Message-ID: <87isk4bptp.fsf@devron.myhome.or.jp> (raw)
In-Reply-To: <20031225195115.GQ31789@actcom.co.il>
Muli Ben-Yehuda <mulix@mulix.org> writes:
> On Fri, Dec 26, 2003 at 04:20:21AM +0900, OGAWA Hirofumi wrote:
> >
> > > - SOUND_GAMEPORT option is always turned on
> > >
> > > ./drivers/input/gameport/Kconfig
> > >
> > > 22: config SOUND_GAMEPORT
> > > 23: tristate
> > > 24: default y if GAMEPORT!=m
> > > 25: default m if GAMEPORT=m
> > >
> > > line 24 is definetly wrong, option is enabled if GAMEPORT=n.
> >
> > This patch uses "select" for the dependency of GAMEPORT.
>
> This is wrong. It forces the joystick (GAMEPORT) in even when it's not
> needed, whereas SOUND_GAMEPORT handles all cases fine. That way lies
> kernel bloat. Please apply this documentation patch instead:
>
> Index: drivers/input/gameport/Kconfig
> ===================================================================
> RCS file: /home/muli/kernel/cvsroot/linux-2.5/drivers/input/gameport/Kconfig,v
> retrieving revision 1.4
> diff -u -u -r1.4 Kconfig
> --- drivers/input/gameport/Kconfig 26 Sep 2003 00:23:18 -0000 1.4
> +++ drivers/input/gameport/Kconfig 25 Dec 2003 19:48:49 -0000
> @@ -19,6 +19,17 @@
> To compile this driver as a module, choose M here: the
> module will be called gameport.
>
> +
> +# Yes, this looks a bit odd. Yes, it ends up being turned on in lots
> +# of cases. Please don't touch it. It is here to handle the case where
> +# a sound driver can be either a module or compiled in if GAMEPORT is
> +# not selected, but must be a module if the joystick is selected as a
> +# module. The sound driver calls GAMEPORT functions. If GAMEPORT is
> +# not selected, stubs are provided. If GAMEPORT is built in,
> +# everything is fine. If GAMEPORT is a module, however, it would need
> +# to be loaded for the sound driver to be able to link
> +# properly. Therefore, the sound driver must be a module as well in
> +# that case (and the GAMEPORT module must be loaded first).
> config SOUND_GAMEPORT
> tristate
> default y if GAMEPORT!=m
I see. So why did we need the SOUND_GAMEPORT?
--
OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
next prev parent reply other threads:[~2003-12-25 20:34 UTC|newest]
Thread overview: 11+ messages / expand[flat|nested] mbox.gz Atom feed top
2003-12-22 23:56 kernel 2.6.0, wrong Kconfig directives Andrea Barisani
2003-12-25 19:20 ` OGAWA Hirofumi
2003-12-25 19:51 ` Muli Ben-Yehuda
2003-12-25 20:33 ` OGAWA Hirofumi [this message]
2003-12-25 20:38 ` Muli Ben-Yehuda
2003-12-25 21:25 ` OGAWA Hirofumi
2003-12-26 1:23 ` OGAWA Hirofumi
2003-12-25 19:39 ` Muli Ben-Yehuda
2004-01-05 22:17 ` Adrian Bunk
2004-01-05 22:59 ` Andrea Barisani
2004-01-06 1:22 ` Adrian Bunk
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