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From: OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>
To: Muli Ben-Yehuda <mulix@mulix.org>
Cc: Andrea Barisani <lcars@infis.univ.trieste.it>,
	linux-kernel@vger.kernel.org, Andrew Morton <akpm@osdl.org>,
	alsa-devel@alsa-project.org
Subject: Re: kernel 2.6.0, wrong Kconfig directives
Date: Fri, 26 Dec 2003 05:33:06 +0900	[thread overview]
Message-ID: <87isk4bptp.fsf@devron.myhome.or.jp> (raw)
In-Reply-To: <20031225195115.GQ31789@actcom.co.il>

Muli Ben-Yehuda <mulix@mulix.org> writes:

> On Fri, Dec 26, 2003 at 04:20:21AM +0900, OGAWA Hirofumi wrote:
> > 
> > > - SOUND_GAMEPORT option is always turned on
> > > 
> > > ./drivers/input/gameport/Kconfig
> > > 
> > > 22: config SOUND_GAMEPORT
> > > 23:         tristate
> > > 24:         default y if GAMEPORT!=m
> > > 25:         default m if GAMEPORT=m
> > > 
> > > line 24 is definetly wrong, option is enabled if GAMEPORT=n.
> > 
> > This patch uses "select" for the dependency of GAMEPORT.
> 
> This is wrong. It forces the joystick (GAMEPORT) in even when it's not
> needed, whereas SOUND_GAMEPORT handles all cases fine. That way lies
> kernel bloat. Please apply this documentation patch instead: 
> 
> Index: drivers/input/gameport/Kconfig
> ===================================================================
> RCS file: /home/muli/kernel/cvsroot/linux-2.5/drivers/input/gameport/Kconfig,v
> retrieving revision 1.4
> diff -u -u -r1.4 Kconfig
> --- drivers/input/gameport/Kconfig	26 Sep 2003 00:23:18 -0000	1.4
> +++ drivers/input/gameport/Kconfig	25 Dec 2003 19:48:49 -0000
> @@ -19,6 +19,17 @@
>  	  To compile this driver as a module, choose M here: the
>  	  module will be called gameport.
>  
> +
> +# Yes, this looks a bit odd. Yes, it ends up being turned on in lots
> +# of cases. Please don't touch it. It is here to handle the case where
> +# a sound driver can be either a module or compiled in if GAMEPORT is
> +# not selected, but must be a module if the joystick is selected as a 
> +# module. The sound driver calls GAMEPORT functions. If GAMEPORT is
> +# not selected, stubs are provided. If GAMEPORT is built in,
> +# everything is fine. If GAMEPORT is a module, however, it would need
> +# to be loaded for the sound driver to be able to link
> +# properly. Therefore, the sound driver must be a module as well in
> +# that case (and the GAMEPORT module must be loaded first). 
>  config SOUND_GAMEPORT
>  	tristate
>  	default y if GAMEPORT!=m

I see. So why did we need the SOUND_GAMEPORT?
-- 
OGAWA Hirofumi <hirofumi@mail.parknet.co.jp>

  reply	other threads:[~2003-12-25 20:34 UTC|newest]

Thread overview: 11+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2003-12-22 23:56 kernel 2.6.0, wrong Kconfig directives Andrea Barisani
2003-12-25 19:20 ` OGAWA Hirofumi
2003-12-25 19:51   ` Muli Ben-Yehuda
2003-12-25 20:33     ` OGAWA Hirofumi [this message]
2003-12-25 20:38       ` Muli Ben-Yehuda
2003-12-25 21:25         ` OGAWA Hirofumi
2003-12-26  1:23           ` OGAWA Hirofumi
2003-12-25 19:39 ` Muli Ben-Yehuda
2004-01-05 22:17 ` Adrian Bunk
2004-01-05 22:59   ` Andrea Barisani
2004-01-06  1:22     ` Adrian Bunk

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