From: Thomas Gleixner <tglx@linutronix.de>
To: Zhen Lei <thunder.leizhen@huawei.com>,
Andrew Morton <akpm@linux-foundation.org>,
linux-kernel@vger.kernel.org
Cc: Zhen Lei <thunder.leizhen@huawei.com>
Subject: Re: [PATCH 3/5] debugobjects: Don't start fill if there are remaining nodes locally
Date: Tue, 03 Sep 2024 11:52:52 +0200 [thread overview]
Message-ID: <87o75583nv.ffs@tglx> (raw)
In-Reply-To: <20240902140532.2028-4-thunder.leizhen@huawei.com>
On Mon, Sep 02 2024 at 22:05, Zhen Lei wrote:
> If the conditions for starting fill are met, it means that all cores that
> call fill() later are blocked until the first core completes the fill
> operation. But obviously, for a core that has free nodes locally, it does
> not need to be blocked. This is good in stress situations.
Sure it's good, but is it correct? You need to explain why this can't
cause a pool depletion. The pool is filled opportunistically.
Aside of that the lock contention in fill_pool() is minimal. The heavy
lifting is the allocation of objects.
> diff --git a/lib/debugobjects.c b/lib/debugobjects.c
> index aba3e62a4315f51..fc8224f9f0eda8f 100644
> --- a/lib/debugobjects.c
> +++ b/lib/debugobjects.c
> @@ -130,10 +130,15 @@ static void fill_pool(void)
> gfp_t gfp = __GFP_HIGH | __GFP_NOWARN;
> struct debug_obj *obj;
> unsigned long flags;
> + struct debug_percpu_free *percpu_pool;
Please keep variables in reverse fir tree order.
https://www.kernel.org/doc/html/latest/process/maintainer-tip.html#variable-declarations
> if (likely(READ_ONCE(obj_pool_free) >= debug_objects_pool_min_level))
> return;
>
> + percpu_pool = this_cpu_ptr(&percpu_obj_pool);
You don't need the pointer
> + if (likely(obj_cache) && percpu_pool->obj_free > 0)
if (likely(obj_cache) && this_cpu_read(percpu_pool.obj_free) > 0)
This lacks a comment explaining the rationale of this check.
Thanks,
tglx
next prev parent reply other threads:[~2024-09-03 9:52 UTC|newest]
Thread overview: 21+ messages / expand[flat|nested] mbox.gz Atom feed top
2024-09-02 14:05 [PATCH 0/5] debugobjects: Do some minor optimizations, fixes and cleaups Zhen Lei
2024-09-02 14:05 ` [PATCH 1/5] debugobjects: Fix the misuse of global variables in fill_pool() Zhen Lei
2024-09-02 16:22 ` Thomas Gleixner
2024-09-03 2:16 ` Leizhen (ThunderTown)
2024-09-03 3:22 ` Leizhen (ThunderTown)
2024-09-03 7:00 ` Leizhen (ThunderTown)
2024-09-03 9:37 ` Thomas Gleixner
2024-09-03 11:14 ` Leizhen (ThunderTown)
2024-09-03 11:43 ` Thomas Gleixner
2024-09-03 12:22 ` Leizhen (ThunderTown)
2024-09-02 14:05 ` [PATCH 2/5] debugobjects: Remove redundant checks " Zhen Lei
2024-09-03 9:44 ` Thomas Gleixner
2024-09-03 11:23 ` Leizhen (ThunderTown)
2024-09-02 14:05 ` [PATCH 3/5] debugobjects: Don't start fill if there are remaining nodes locally Zhen Lei
2024-09-03 9:52 ` Thomas Gleixner [this message]
2024-09-03 12:06 ` Leizhen (ThunderTown)
2024-09-02 14:05 ` [PATCH 4/5] debugobjects: Use hlist_splice_init() to reduce lock conflicts Zhen Lei
2024-09-03 10:09 ` Thomas Gleixner
2024-09-03 12:14 ` Leizhen (ThunderTown)
2024-09-02 14:05 ` [PATCH 5/5] debugobjects: Delete a piece of redundant code Zhen Lei
2024-09-03 10:14 ` Thomas Gleixner
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