Re: RFC: Memory Tiering Kernel Interfaces

ying.huang
2022-05-12T03:03:06Z

On Wed, 2022-05-11 at 10:05 +0100, Hesham Almatary wrote:
> On Wed, 11 May 2022 17:12:34 +1000
> Alistair Popple <apopple@nvidia.com> wrote:
>
> >
> > Wei Xu <weixugc@google.com> writes:
> >
> > > On Tue, May 10, 2022 at 5:10 AM Aneesh Kumar K V
> > > <aneesh.kumar@linux.ibm.com> wrote:
> > > >
> > > > On 5/10/22 3:29 PM, Hesham Almatary wrote:
> > > > > Hello Yang,
> > > > >
> > > > > On 5/10/2022 4:24 AM, Yang Shi wrote:
> > > > > > On Mon, May 9, 2022 at 7:32 AM Hesham Almatary
> > > > > > <hesham.almatary@huawei.com> wrote:
> > > >
> > > >
> > > > ...
> > > >
> > > > > > >
> > > > > > > node 0 has a CPU and DDR memory in tier 0, node 1 has GPU and
> > > > > > > DDR memory in tier 0,
> > > > > > > node 2 has NVMM memory in tier 1, node 3 has some sort of
> > > > > > > bigger memory (could be a bigger DDR or something) in tier 2.
> > > > > > > The distances are as follows:
> > > > > > >
> > > > > > > -------------- --------------
> > > > > > > >   Node 0 | | Node 1 |
> > > > > > > >  ------- | | ------- |
> > > > > > > > >  DDR | | | | DDR | |
> > > > > > > >  ------- | | ------- |
> > > > > > > >            | | |
> > > > > > > -------------- --------------
> > > > > > >          | 20 | 120 |
> > > > > > >          v v |
> > > > > > > ---------------------------- |
> > > > > > > > Node 2 PMEM | | 100
> > > > > > > ---------------------------- |
> > > > > > >          | 100 |
> > > > > > >          v v
> > > > > > > --------------------------------------
> > > > > > > > Node 3 Large mem |
> > > > > > > --------------------------------------
> > > > > > >
> > > > > > > node distances:
> > > > > > > node 0 1 2 3
> > > > > > >      0 10 20 20 120
> > > > > > >      1 20 10 120 100
> > > > > > >      2 20 120 10 100
> > > > > > >      3 120 100 100 10
> > > > > > >
> > > > > > > /sys/devices/system/node/memory_tiers
> > > > > > > 0-1
> > > > > > > 2
> > > > > > > 3
> > > > > > >
> > > > > > > N_TOPTIER_MEMORY: 0-1
> > > > > > >
> > > > > > >
> > > > > > > In this case, we want to be able to "skip" the demotion path
> > > > > > > from Node 1 to Node 2,
> > > > > > >
> > > > > > > and make demotion go directely to Node 3 as it is closer,
> > > > > > > distance wise. How can
> > > > > > >
> > > > > > > we accommodate this scenario (or at least not rule it out as
> > > > > > > future work) with the
> > > > > > >
> > > > > > > current RFC?
> > > > > > If I remember correctly NUMA distance is hardcoded in SLIT by
> > > > > > the firmware, it is supposed to reflect the latency. So I
> > > > > > suppose it is the firmware's responsibility to have correct
> > > > > > information. And the RFC assumes higher tier memory has better
> > > > > > performance than lower tier memory (latency, bandwidth,
> > > > > > throughput, etc), so it sounds like a buggy firmware to have
> > > > > > lower tier memory with shorter distance than higher tier memory
> > > > > > IMHO.
> > > > >
> > > > > You are correct if you're assuming the topology is all
> > > > > hierarchically
> > > > >
> > > > > symmetric, but unfortuantely, in real hardware (e.g., my example
> > > > > above)
> > > > >
> > > > > it is not. The distance/latency between two nodes in the same
> > > > > tier
> > > > >
> > > > > and a third node, is different. The firmware still provides the
> > > > > correct
> > > > >
> > > > > latency, but putting a node in a tier is up to the kernel/user,
> > > > > and
> > > > >
> > > > > is relative: e.g., Node 3 could belong to tier 1 from Node 1's
> > > > >
> > > > > perspective, but to tier 2 from Node 0's.
> > > > >
> > > > >
> > > > > A more detailed example (building on my previous one) is when
> > > > > having
> > > > >
> > > > > the GPU connected to a switch:
> > > > >
> > > > > ----------------------------
> > > > > > Node 2 PMEM |
> > > > > ----------------------------
> > > > >        ^
> > > > >        |
> > > > > -------------- --------------
> > > > > >   Node 0 | | Node 1 |
> > > > > >  ------- | | ------- |
> > > > > > >  DDR | | | | DDR | |
> > > > > >  ------- | | ------- |
> > > > > >    CPU | | GPU |
> > > > > -------------- --------------
> > > > >         | |
> > > > >         v v
> > > > > ----------------------------
> > > > > >         Switch |
> > > > > ----------------------------
> > > > >         |
> > > > >         v
> > > > > --------------------------------------
> > > > > > Node 3 Large mem |
> > > > > --------------------------------------
> > > > >
> > > > > Here, demoting from Node 1 to Node 3 directly would be faster as
> > > > >
> > > > > it only has to go through one hub, compared to demoting from
> > > > > Node 1
> > > > >
> > > > > to Node 2, where it goes through two hubs. I hope that example
> > > > >
> > > > > clarifies things a little bit.
> > > > >
> > > >
> > > > Alistair mentioned that we want to consider GPU memory to be
> > > > expensive and want to demote from GPU to regular DRAM. In that
> > > > case for the above case we should end up with
> > > >
> > > >
> > > > tier 0 - > Node3
> > > > tier 1 -> Node0, Node1
> > > > tier 2 -> Node2
> >
> > I'm a little bit confused by the tiering here as I don't think it's
> > quite what we want. As pointed out GPU memory is expensive and
> > therefore we don't want anything demoting to it. That implies it
> > should be in the top tier:
> >
> > tier 0 -> Node1
> > tier 1 -> Node0, Node3
> > tier 2 -> Node2
> >
> > Hence:
> >
> > node 0: allowed=2
> > node 1: allowed=0,3,2
> > node 2: allowed=empty
> > node 3: allowed=2
> >
> > Alternatively Node3 could be put in tier 2 which would prevent
> > demotion to PMEM via the switch/CPU:
> >
> > tier 0 -> Node1
> > tier 1 -> Node0
> > tier 2 -> Node2, Node3
> >
> > node 0: allowed=2,3
> > node 1: allowed=0,3,2
> > node 2: allowed=empty
> > node 3: allowed=empty
> >
> Indeed. The scenario I described here is where the GPU can't/don't
> demote to PMEM, but the CPU can. In this case it would work fine if we
> put the GPU (Node 1) in tier 0, and rely on the fallback order.
>

We can also try to enforce this with NUMA policy and cpusets together
with memory tier. We have not only one weapon.

Best Regards,
Huang, Ying

> > Both of these would be an improvement over the current situation
> > upstream, which demotes everything to GPU memory and doesn't support
> > demoting from the GPU (meaning reclaim on GPU memory pages everything
> > to disk).
> >
> > > >
> > > > Hence
> > > >
> > > >   node 0: allowed=2
> > > >   node 1: allowed=2
> > > >   node 2: allowed = empty
> > > >   node 3: allowed = 0-1 , based on fallback order 1, 0
> > >
> > > If we have 3 tiers as defined above, then we'd better to have:
> > >
> > > node 0: allowed = 2
> > > node 1: allowed = 2
> > > node 2: allowed = empty
> > > node 3: allowed = 0-2, based on fallback order: 1,0,2
> > >
> > > The firmware should provide the node distance values to reflect that
> > > PMEM is slowest and should have the largest distance away from node
> > > 3.
> >
> > Right. In my above example firmware would have to provide reasonable
> > distance values to ensure optimal fallback order.
> >
> > > > -aneesh
> > > >
> > > >
>