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From: Jon Smirl <jonsmirl@gmail.com>
To: Linux kernel <linux-kernel@vger.kernel.org>
Subject: Re: Accelerated frame buffer functions
Date: Wed, 2 Feb 2005 11:25:29 -0500	[thread overview]
Message-ID: <9e4733910502020825434a477@mail.gmail.com> (raw)
In-Reply-To: <20050202154139.GA3267@s>

On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
<haakon.riiser@fys.uio.no> wrote:
> Thanks for the tip, I hadn't heard about it.  I will take a look,
> but only to see if it can show me the user space API of /dev/fb.
> I don't need a general library that supports a bunch of different
> graphics cards.  I'm writing my own frame buffer driver for the
> GX2 CPU, and I just want to know how to call the various functions
> registered in struct fb_ops, so that I can test my code.  I mean,
> all those functions registered in fb_ops must be accessible
> somehow; if they weren't, what purpose would they serve?

You should look at writing a DRM driver. DRM implements the kernel
interface to get 3D hardware running. It is a fully accelerated driver
interface. They are located in drivers/char/drm

-- 
Jon Smirl
jonsmirl@gmail.com

  reply	other threads:[~2005-02-02 16:38 UTC|newest]

Thread overview: 13+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2005-02-02 13:31 Accelerated frame buffer functions Haakon Riiser
2005-02-02 14:04 ` linux-os
2005-02-02 14:21   ` Haakon Riiser
2005-02-02 15:11     ` Xavier Bestel
2005-02-02 15:41       ` Haakon Riiser
2005-02-02 16:25         ` Jon Smirl [this message]
2005-02-02 17:45           ` Haakon Riiser
2005-02-02 19:35             ` James Simmons
2005-02-02 19:38             ` Geert Uytterhoeven
2005-02-02 20:08               ` Haakon Riiser
2005-02-03  8:36                 ` Helge Hafting
2005-02-02 19:31         ` James Simmons
2005-02-02 15:50     ` Gábor Lénárt

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