From: Antheas Kapenekakis <lkml@antheas.dev>
To: Mario Limonciello <mario.limonciello@amd.com>
Cc: amd-gfx@lists.freedesktop.org, dri-devel@lists.freedesktop.org,
linux-kernel@vger.kernel.org, philm@manjaro.org,
"Alex Deucher" <alexander.deucher@amd.com>,
"Christian König" <christian.koenig@amd.com>
Subject: Re: [PATCH v1 5/5] drm: panel-backlight-quirks: Add Steam Decks
Date: Mon, 25 Aug 2025 23:20:00 +0200 [thread overview]
Message-ID: <CAGwozwHuHnwq+OyFLVfMu15LPUKeX3Nz=_uPC50FS2ZFEhWhOg@mail.gmail.com> (raw)
In-Reply-To: <0e1e33a6-70a0-40a0-86d9-b8f636b19455@amd.com>
On Mon, 25 Aug 2025 at 23:05, Mario Limonciello
<mario.limonciello@amd.com> wrote:
>
> On 8/25/2025 4:02 PM, Antheas Kapenekakis wrote:
> > On Mon, 25 Aug 2025 at 18:47, Mario Limonciello
> > <mario.limonciello@amd.com> wrote:
> >>
> >> On 8/24/2025 3:02 PM, Antheas Kapenekakis wrote:
> >>> On the SteamOS kernel, Valve universally makes minimum brightness 0
> >>> for all devices. SteamOS is (was?) meant for the Steam Deck, so
> >>> enabling it universally is reasonable. However, it causes issues in
> >>> certain devices. Therefore, introduce it just for the Steam Deck here.
> >>>
> >>> SteamOS kernel does not have a public mirror, but this replaces commit
> >>> 806dd74bb225 ("amd/drm: override backlight min value from 12 -> 0")
> >>> in the latest, as of this writing, SteamOS kernel (6.11.11-valve24).
> >>> See unofficial mirror reconstructed from sources below.
> >>>
> >>> Link: https://gitlab.com/evlaV/linux-integration/-/commit/806dd74bb225
> >>> Signed-off-by: Antheas Kapenekakis <lkml@antheas.dev>
> >>> ---
> >>
> >> Directionally I agree with this commit in favor of what the downstream
> >> kernel tree has that you linked above.
> >>
> >> But I would rather see it sent alone and not tied to a series to
> >> overhaul how quirks work. If it's sent alone we should be able to get
> >> it reviewed pretty easily and in drm-misc-fixes.
> >
> > That's a good idea. However, this commit relies on patch 1 and 3, as
> > it has no edid information and uses a second match.
>
> The EDID half should be a solvable problem. IE the EDIDs for Steam Deck
> and Steam Deck OLED are known quantities, or a least trivial to dump.
>
> And once you have the EDID in place I'm not sure if you need a second
> match anymore or not really (at least for SD/SD OLED).
Yeah. Perhaps for those you are right. The information should be in
gamescope in github. I think there are four panels.
I need to start logging edid information on bug reports though,
otherwise I would not say it is trivial, esp. for the four devices
that need the luminance quirk.
> >
> > Antheas
> >
> >>> drivers/gpu/drm/drm_panel_backlight_quirks.c | 17 ++++++++++++++++-
> >>> 1 file changed, 16 insertions(+), 1 deletion(-)
> >>>
> >>> diff --git a/drivers/gpu/drm/drm_panel_backlight_quirks.c b/drivers/gpu/drm/drm_panel_backlight_quirks.c
> >>> index 78c430b07d6a..5c24f4a86519 100644
> >>> --- a/drivers/gpu/drm/drm_panel_backlight_quirks.c
> >>> +++ b/drivers/gpu/drm/drm_panel_backlight_quirks.c
> >>> @@ -73,7 +73,22 @@ static const struct drm_get_panel_backlight_quirk drm_panel_min_backlight_quirks
> >>> .dmi_match_other.field = DMI_PRODUCT_NAME,
> >>> .dmi_match_other.value = "ONEXPLAYER F1 EVA-02",
> >>> .quirk = { .brightness_mask = 3, },
> >>> - }
> >>> + },
> >>> + /* Steam Deck models */
> >>> + {
> >>> + .dmi_match.field = DMI_SYS_VENDOR,
> >>> + .dmi_match.value = "Valve",
> >>> + .dmi_match_other.field = DMI_PRODUCT_NAME,
> >>> + .dmi_match_other.value = "Jupiter",
> >>> + .quirk = { .min_brightness = 1, },
> >>> + },
> >>> + {
> >>> + .dmi_match.field = DMI_SYS_VENDOR,
> >>> + .dmi_match.value = "Valve",
> >>> + .dmi_match_other.field = DMI_PRODUCT_NAME,
> >>> + .dmi_match_other.value = "Galileo",
> >>> + .quirk = { .min_brightness = 1, },
> >>> + },
> >>> };
> >>>
> >>> static bool drm_panel_min_backlight_quirk_matches(
> >>
> >>
> >
>
>
next prev parent reply other threads:[~2025-08-25 21:20 UTC|newest]
Thread overview: 20+ messages / expand[flat|nested] mbox.gz Atom feed top
2025-08-24 20:01 [PATCH v1 0/5] drm: panel-backlight-quirks: Do partial refactor and apply OLED fix Antheas Kapenekakis
2025-08-24 20:01 ` [PATCH v1 1/5] drm: panel-backlight-quirks: Make ident optional Antheas Kapenekakis
2025-08-24 20:01 ` [PATCH v1 2/5] drm: panel-backlight-quirks: Convert brightness quirk to generic structure Antheas Kapenekakis
2025-08-25 17:53 ` Mario Limonciello
2025-08-26 12:29 ` Philip Müller
2025-08-24 20:02 ` [PATCH v1 3/5] drm: panel-backlight-quirks: Add secondary DMI match Antheas Kapenekakis
2025-08-26 12:29 ` Philip Müller
2025-08-24 20:02 ` [PATCH v1 4/5] drm: panel-backlight-quirks: Add brightness mask quirk Antheas Kapenekakis
2025-08-25 18:02 ` Mario Limonciello
2025-08-25 21:17 ` Antheas Kapenekakis
2025-08-25 21:22 ` Mario Limonciello
2025-08-25 21:26 ` Antheas Kapenekakis
2025-08-26 12:28 ` Philip Müller
2025-08-24 20:02 ` [PATCH v1 5/5] drm: panel-backlight-quirks: Add Steam Decks Antheas Kapenekakis
2025-08-25 16:47 ` Mario Limonciello
2025-08-25 21:02 ` Antheas Kapenekakis
2025-08-25 21:05 ` Mario Limonciello
2025-08-25 21:20 ` Antheas Kapenekakis [this message]
2025-08-26 11:38 ` Robert Beckett
2025-08-25 16:45 ` [PATCH v1 0/5] drm: panel-backlight-quirks: Do partial refactor and apply OLED fix Mario Limonciello
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