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From: "Danilo Krummrich" <dakr@kernel.org>
To: "Alice Ryhl" <aliceryhl@google.com>
Cc: "Daniel Almeida" <daniel.almeida@collabora.com>,
	"Boris Brezillon" <boris.brezillon@collabora.com>,
	"Janne Grunau" <j@jannau.net>,
	"Matthew Brost" <matthew.brost@intel.com>,
	"Thomas Hellström" <thomas.hellstrom@linux.intel.com>,
	"Lyude Paul" <lyude@redhat.com>,
	"Asahi Lina" <lina+kernel@asahilina.net>,
	dri-devel@lists.freedesktop.org, linux-kernel@vger.kernel.org,
	rust-for-linux@vger.kernel.org
Subject: Re: [PATCH v4 3/6] rust: gpuvm: add GpuVm::obtain()
Date: Fri, 20 Feb 2026 17:08:09 +0100	[thread overview]
Message-ID: <DGJX3FI97W1G.371MAMC60FX24@kernel.org> (raw)
In-Reply-To: <aZgYY_fetgz_GDR8@google.com>

On Fri Feb 20, 2026 at 9:16 AM CET, Alice Ryhl wrote:
>> > +    /// Access this [`GpuVmBo`] from a raw pointer.
>> > +    ///
>> > +    /// # Safety
>> > +    ///
>> > +    /// For the duration of `'a`, the pointer must reference a valid `drm_gpuvm_bo` associated with
>> > +    /// a [`GpuVm<T>`].
>> > +    #[inline]
>> > +    pub unsafe fn from_raw<'a>(ptr: *mut bindings::drm_gpuvm_bo) -> &'a Self {
>> 
>> I think this a good candidate for crate private, as we don't want drivers to use
>> this, but still use it in other DRM core modules.
>> 
>> > +        // SAFETY: `drm_gpuvm_bo` is first field and `repr(C)`.
>> > +        unsafe { &*ptr.cast() }
>> > +    }
>> > +
>> > +    /// Returns a raw pointer to underlying C value.
>> > +    #[inline]
>> > +    pub fn as_raw(&self) -> *mut bindings::drm_gpuvm_bo {
>> 
>> Less important, but probably also only needed in core DRM code.
>
> For cases like these two, I do think one can run into cases where you
> want them to be public. E.g. the vma confusion bugfix uses a raw pointer
> for now:
> https://lore.kernel.org/all/20260218-binder-vma-check-v2-1-60f9d695a990@google.com/

I think we should make them public once actually needed.

> I'm generally not so worried about methods like these being public
> because they can't be used without unsafe.

Yeah, but my experience is that drivers can get very creative in figuring out
how to abuse APIs. I think it's best to keep the surface for this as small as
possible.

>> > +/// A [`GpuVmBo`] object in the GEM list.
>> > +///
>> > +/// # Invariants
>> > +///
>> > +/// Points at a `drm_gpuvm_bo` that contains a valid `T::VmBoData` and is present in the gem list.
>> > +pub struct GpuVmBoRegistered<T: DriverGpuVm>(NonNull<GpuVmBo<T>>);
>> 
>> I know that I proposed to rename this from GpuVmBoResident to GpuVmBoRegistered
>> in a drive-by comment on v3.
>> 
>> But now that I have a closer look, I think it would be nice to just have GpuVmBo
>> being the registered one and GpuVmBoAlloc being the pre-allocated one.
>> 
>> As it is currently, I think it is bad to ever present a &GpuVmBo to a driver
>> because it implies that we don't know whether it is a pre-allocated one or a
>> "normal", registered one. But we do always know.
>
> Actually, I think GpuVmBo is already the registered one.
> GpuVmBoRegistered is just ARef<GpuVmBo<T>>.

GpuVmBoAlloc<T> dereferences to GpuVmBo<T>, so currently it is not.

>> For instance, in patch 6 we give out &'op GpuVmBo<T>, but it actually carries
>> the invariant of being registered.
>> 
>> Of course, we could fix this by giving out a &'op GpuVmBoRegistered<T> instead,
>> but it would be nice to not have drivers be in touch with a type that can be one
>> or the other.
>> 
>> I know that the current GpuVmBo<T> also serves the purpose of storing common
>> code. Maybe we can make it private, call it GpuVmBoInner<T> and have inline
>> forwarding methods for GpuVmBo<T> and GpuVmBoAlloc<T>. This is slightly more
>> overhead in this implementation due to the forwarding methods, but less
>> ambiguity for drivers, which I think is more important.
>
> I think we should keep the current state that GpuVmBo is registered, and
> only GpuVmBoAlloc is not. That is most useful.

We seem to agree then: What I want is that from a driver perspective there is
only GpuVmBo<T> (which is the registered thing) and GpuVmBoAlloc<T> which is the
pre-allocated thing, i.e.  no separate GpuVmBoRegistered<T> type.

  reply	other threads:[~2026-02-20 16:08 UTC|newest]

Thread overview: 24+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-01-30 14:24 [PATCH v4 0/6] Rust GPUVM immediate mode Alice Ryhl
2026-01-30 14:24 ` [PATCH v4 1/6] rust: drm: add base GPUVM immediate mode abstraction Alice Ryhl
2026-02-02 15:15   ` Boris Brezillon
2026-02-19 14:36   ` Danilo Krummrich
2026-02-19 14:41     ` Alice Ryhl
2026-02-19 14:55       ` Danilo Krummrich
2026-01-30 14:24 ` [PATCH v4 2/6] rust: helpers: Add bindings/wrappers for dma_resv_lock Alice Ryhl
2026-02-19 14:40   ` Danilo Krummrich
2026-02-19 14:45     ` Alice Ryhl
2026-01-30 14:24 ` [PATCH v4 3/6] rust: gpuvm: add GpuVm::obtain() Alice Ryhl
2026-02-19 19:22   ` Danilo Krummrich
2026-02-20  8:16     ` Alice Ryhl
2026-02-20 16:08       ` Danilo Krummrich [this message]
2026-02-21  8:46         ` Alice Ryhl
2026-02-21 15:09           ` Danilo Krummrich
2026-02-23  9:15             ` Alice Ryhl
2026-02-23 10:44               ` Danilo Krummrich
2026-02-23 11:22                 ` Alice Ryhl
2026-02-25 15:46                   ` Danilo Krummrich
2026-01-30 14:24 ` [PATCH v4 4/6] rust: gpuvm: add GpuVa struct Alice Ryhl
2026-01-30 14:24 ` [PATCH v4 5/6] rust: gpuvm: add GpuVmCore::sm_unmap() Alice Ryhl
2026-01-30 14:24 ` [PATCH v4 6/6] rust: gpuvm: add GpuVmCore::sm_map() Alice Ryhl
2026-02-06 20:17   ` Deborah Brouwer
2026-02-09  8:17     ` Alice Ryhl

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