[PATCH 2/2] staging: vc04_services: mmal-common: Do not use bool in structures

Umang Jain
2022-11-17T13:00:23Z

Do not use bool in structures, it already gets flagged by checkpatch:

"Avoid using bool structure members because of possible alignment issues"

Hence, modify struct mmal_fmt.remove_padding to use u32. No change in
assignments as 0/1 are already being used with mmal_fmt.remove_padding.

Signed-off-by: Umang Jain <umang.jain@ideasonboard.com>
---
drivers/staging/vc04_services/vchiq-mmal/mmal-common.h | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h b/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
index b33129403a30..fd02440f41b2 100644
--- a/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
+++ b/drivers/staging/vc04_services/vchiq-mmal/mmal-common.h
@@ -32,9 +32,9 @@ struct mmal_fmt {
int depth;
u32 mmal_component; /* MMAL component index to be used to encode */
u32 ybbp; /* depth of first Y plane for planar formats */
- bool remove_padding; /* Does the GPU have to remove padding,
- * or can we do hide padding via bytesperline.
- */
+ u32 remove_padding; /* Does the GPU have to remove padding,
+ * or can we do hide padding via bytesperline.
+ */
};

/* buffer for one video frame */
--
2.38.1