From: Daniel Vetter <daniel@ffwll.ch>
To: Miguel Ojeda <miguel.ojeda.sandonis@gmail.com>
Cc: "Asahi Lina" <lina@asahilina.net>,
"Maarten Lankhorst" <maarten.lankhorst@linux.intel.com>,
"Maxime Ripard" <mripard@kernel.org>,
"Thomas Zimmermann" <tzimmermann@suse.de>,
"David Airlie" <airlied@gmail.com>,
"Miguel Ojeda" <ojeda@kernel.org>,
"Alex Gaynor" <alex.gaynor@gmail.com>,
"Wedson Almeida Filho" <wedsonaf@gmail.com>,
"Boqun Feng" <boqun.feng@gmail.com>,
"Gary Guo" <gary@garyguo.net>,
"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
"Sumit Semwal" <sumit.semwal@linaro.org>,
"Christian König" <christian.koenig@amd.com>,
"Luben Tuikov" <luben.tuikov@amd.com>,
"Jarkko Sakkinen" <jarkko@kernel.org>,
"Dave Hansen" <dave.hansen@linux.intel.com>,
"Alyssa Rosenzweig" <alyssa@rosenzweig.io>,
"Karol Herbst" <kherbst@redhat.com>,
"Ella Stanforth" <ella@iglunix.org>,
"Faith Ekstrand" <faith.ekstrand@collabora.com>,
Mary <mary@mary.zone>,
linux-kernel@vger.kernel.org, dri-devel@lists.freedesktop.org,
rust-for-linux@vger.kernel.org, linux-media@vger.kernel.org,
linaro-mm-sig@lists.linaro.org, linux-sgx@vger.kernel.org,
asahi@lists.linux.dev, "Daniel Vetter" <daniel@ffwll.ch>
Subject: Re: [PATCH RFC 07/18] rust: drm: mm: Add DRM MM Range Allocator abstraction
Date: Thu, 6 Apr 2023 17:45:34 +0200 [thread overview]
Message-ID: <ZC7pHlLFutMWJF1s@phenom.ffwll.local> (raw)
In-Reply-To: <CANiq72=E2k7+_cwYw_EjVezk0mWCRqbH4MUjsEmxWgJMh=3AEQ@mail.gmail.com>
On Thu, Apr 06, 2023 at 05:28:59PM +0200, Miguel Ojeda wrote:
> On Thu, Apr 6, 2023 at 4:15 PM Daniel Vetter <daniel@ffwll.ch> wrote:
> >
> > Documentation:
> >
> > In drm we try to document all the interfaces that drivers use with formal
> > docs. Yes there's some areas that are not great for historical reasons,
> > but for new stuff and new wrappers we're really trying:
> >
> > - This helps in telling internal (even across .c files or in rust across
> > modules within a crate) from stuff drivers access. Sure you have static
> > in C or pub in rust, but that doesn't tell you whether it's public all
> > the way to drivers.
>
> I think you may be talking about the value high-level docs here, but
> just in case, visibility in Rust is flexible enough to expose (or not)
> APIs to those that you need. In other words, it does tell you (and
> enforces!) whether it is public all the way to drivers.
>
> There is also the possibility of even more fancy visibility, but so
> far we just needed `pub(crate)`.
>
> `rustdoc` also shows/hides things as needed, thus the generated docs
> for the crate should only show what is usable by others.
>
> Then there is the `kernel` crate split, too.
>
> > - ideally docs have a short intro section that explains the main concepts
> > and links to the main data structures and functions. Just to give
> > readers a good starting point to explore.
>
> Agreed, this is typically done in Rust in the top-level doc comments
> (module or crate). For the Rust side of the kernel, we are definitely
> trying to emphasize the quality of the docs, including compile- and
> runtime-tested examples.
>
> Regarding linking, `rustdoc` already generates a listing with the
> contents of each crate/module even if there is no other docs. So as
> long as the short descriptions of the items are good, it may be fairly
> readable already, e.g. see
> https://rust-for-linux.github.io/docs/rust/kernel/sync/index.html for
> an example in our old `rust` branch. But, of course, you can add extra
> docs at that level too when there are many things or is unclear what
> should be used.
>
> Also note that, sometimes, the docs we write are in the type, rather
> than the module, e.g. see the nice examples Wedson wrote for `RBTree`:
> https://rust-for-linux.github.io/docs/rust/kernel/rbtree/struct.RBTree.html.
Yeah this all looks great and very hyperlinked.
I think the only nit I have is that for types with two or more type
variables (like the rbtree) what each of them should represent in the top
intro. I can guess it's <Key, Value> and not the other way round, but
confirmation takes quite a bit of scrolling to check with the function
types.
Otherwise I think perfect api docs.
> > - Linking all the things, so that readers can connect the different parts.
> > This is really important in C where e.g. get/put() or any such function
> > pairs all needed to be linked together. With rust I'm hoping that
> > rustdoc liberally sprinkles links already and we don't have to do this
> > as much.
>
> If you mean within doc comments, it does! :) It is called "intra-doc
> links". Basically, you just write something in-between square
> brackets, and it is able to create the link to the right thing (in
> most cases, otherwise you can help it more), e.g.
>
> /// Returns a new [`Foo`].
>
> And, of course, for the rest of things that aren't inside comments, it
> automatically provides links etc.
>
> There has been work on `rustdoc` on getting "Jump to Definition" and
> similar features to work on the source view, too.
>
> > - Short explainers for parameters. For rust this also means type
> > parameters, for those even simplified examples of how drivers are
> > supposed to use them would help a lot in reading docs & understanding
> > concepts.
>
> For parameters, we are not forcing to write explanations for every
> parameter (as in providing a list), but rather writing what is
> actually useful to know (referring to the parameters as needed). So it
> depends on a case-by-case.
>
> In any case, in general is clearer what parameters are compared to C,
> due to the stronger typing. Of course, if one uses integers
> everywhere, it is as confusing as C. But if one has a type, it is
> easier to tell, plus one may jump with a click into the explanation of
> that type etc.
>
> Regarding examples, 100% agreed. And not only that, the examples are
> enforced to be kept up to date by compiling and running them via KUnit
> (not yet submitted for mainline, but we have been enforcing it for our
> old `rust` branch for a long time).
>
> > - Ideally links from the rust to the sphinx side to linke relevant
> > chapters together. Often the bigger explanations are in .rst files with
> > DOT graphs (kms has a bunch I've added) or similar, and it doesn't make
> > that much sense to duplicate all that on the rust side I guess. But it
> > needs to be discoverable.
>
> Definitely. One next step is having easy-to-write links to the rST
> docs. For this, a couple years ago I talked with the `rustdoc`
> maintainers about having a "External references map file" feature, so
> that we can link rST documents from the Rust docs, including generated
> C docs too. For instance, ideally we would be able to use the square
> brackets around a C type and have it work:
>
> /// Exposes the kernel’s [`struct wait_queue_head`] as a condition variable.
>
> Regarding the bigger explanations: we are trying to keep most of the
> docs close to the Rust code where it makes sense, as
> module-level/crate-level docs, rather than as rST docs. This has
> several benefits, like keeping them closer to the code, the linking
> features, having them organized equally as the code, no need to know
> whether there is a doc somewhere or not (e.g. if it is, it is near the
> code), examples are compiled, etc.
Just a quick comment on this, that's the same we do on the C side. Most
overview chapters are actually DOC: sections pulled in from the code.
What I meant here is that for big overview stuff (like for modesetting how
the display pipe structures tie together as an example:
https://dri.freedesktop.org/docs/drm/gpu/drm-kms.html#overview)
it doesn't make sense to duplicate that in rustdoc once more.
> Of course, sometimes longer-form docs and other documents may not make
> sense as part of any code in particular, or may be shared across C and
> Rust, etc., and there it may more sense to use `Documentation/` files
> instead.
>
> But, in general, the idea is that, compared to C, most of the docs go
> into the code. To give an idea of the difference: so far, in our old
> `rust` branch, we only needed a few documents in `Documentation/`
> (e.g. the Quick Start guide etc.), and everything else went into the
> code itself.
Maybe drm is the exception, but if you look at our .rst files we also have
most of our docs in the code:
https://cgit.freedesktop.org/drm/drm/tree/Documentation/gpu/drm-kms-helpers.rst
The rst files just provide the scaffolding because C dosn't have
crates/modules hierarchy that would do this for you automatically.
Cheers, Daniel
--
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch
next prev parent reply other threads:[~2023-04-06 15:45 UTC|newest]
Thread overview: 124+ messages / expand[flat|nested] mbox.gz Atom feed top
2023-03-07 14:25 [PATCH RFC 00/18] Rust DRM subsystem abstractions (& preview AGX driver) Asahi Lina
2023-03-07 14:25 ` [PATCH RFC 01/18] rust: drm: ioctl: Add DRM ioctl abstraction Asahi Lina
2023-03-07 14:48 ` Karol Herbst
2023-03-07 14:51 ` Karol Herbst
2023-03-07 15:32 ` Maíra Canal
2023-03-09 5:32 ` Asahi Lina
2023-03-09 6:15 ` Dave Airlie
2023-03-09 12:09 ` Maíra Canal
2023-03-07 17:34 ` Björn Roy Baron
2023-03-09 6:04 ` Asahi Lina
2023-03-09 20:24 ` Faith Ekstrand
2023-03-09 20:39 ` Karol Herbst
2023-03-10 6:21 ` Asahi Lina
2023-04-13 9:23 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 02/18] rust: drm: Add Device and Driver abstractions Asahi Lina
2023-03-07 18:19 ` Björn Roy Baron
2023-03-09 6:10 ` Asahi Lina
2023-03-10 18:56 ` Boqun Feng
2023-03-11 5:41 ` Boqun Feng
2023-04-05 17:10 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 03/18] rust: drm: file: Add File abstraction Asahi Lina
2023-03-09 21:16 ` Faith Ekstrand
2023-03-09 22:16 ` Asahi Lina
2023-03-13 17:49 ` Faith Ekstrand
2023-03-14 2:07 ` Boqun Feng
2023-04-05 11:25 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 04/18] rust: drm: gem: Add GEM object abstraction Asahi Lina
2023-04-05 11:08 ` Daniel Vetter
2023-04-05 11:19 ` Miguel Ojeda
2023-04-05 11:22 ` Daniel Vetter
2023-04-05 12:32 ` Miguel Ojeda
2023-04-05 12:36 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 05/18] drm/gem-shmem: Export VM ops functions Asahi Lina
2023-03-07 14:25 ` [PATCH RFC 06/18] rust: drm: gem: shmem: Add DRM shmem helper abstraction Asahi Lina
2023-03-08 13:38 ` Maíra Canal
2023-03-09 5:25 ` Asahi Lina
2023-03-09 11:47 ` Maíra Canal
2023-03-09 14:16 ` Asahi Lina
2023-03-07 14:25 ` [PATCH RFC 07/18] rust: drm: mm: Add DRM MM Range Allocator abstraction Asahi Lina
2023-04-06 14:15 ` Daniel Vetter
2023-04-06 15:28 ` Miguel Ojeda
2023-04-06 15:45 ` Daniel Vetter [this message]
2023-04-06 17:19 ` Miguel Ojeda
2023-04-06 15:53 ` Asahi Lina
2023-04-06 16:13 ` [Linaro-mm-sig] " Daniel Vetter
2023-04-06 16:39 ` Asahi Lina
2023-03-07 14:25 ` [PATCH RFC 08/18] rust: dma_fence: Add DMA Fence abstraction Asahi Lina
2023-04-05 11:10 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 09/18] rust: drm: syncobj: Add DRM Sync Object abstraction Asahi Lina
2023-04-05 12:33 ` Daniel Vetter
2023-04-06 16:04 ` Asahi Lina
2023-03-07 14:25 ` [PATCH RFC 10/18] drm/scheduler: Add can_run_job callback Asahi Lina
2023-03-08 8:46 ` Christian König
2023-03-08 9:41 ` Asahi Lina
2023-03-08 10:00 ` Christian König
2023-03-08 14:53 ` Asahi Lina
2023-03-08 15:30 ` Christian König
2023-03-08 16:44 ` Asahi Lina
2023-03-08 17:57 ` Christian König
2023-03-08 19:05 ` Asahi Lina
2023-03-08 19:12 ` Christian König
2023-03-08 19:45 ` Asahi Lina
2023-03-08 20:14 ` Christian König
2023-03-09 6:30 ` Asahi Lina
2023-03-09 8:05 ` Christian König
2023-03-09 9:14 ` Asahi Lina
2023-03-09 18:50 ` Faith Ekstrand
2023-03-10 9:16 ` Asahi Lina
2023-03-08 12:39 ` Karol Herbst
2023-03-08 13:47 ` Christian König
2023-03-08 14:43 ` Karol Herbst
2023-03-08 15:02 ` Christian König
2023-03-08 15:19 ` Karol Herbst
2023-03-16 13:40 ` Daniel Vetter
2023-04-05 13:40 ` Daniel Vetter
2023-04-05 14:14 ` Christian König
2023-04-05 14:21 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 11/18] drm/scheduler: Clean up jobs when the scheduler is torn down Asahi Lina
2023-03-08 9:57 ` Maarten Lankhorst
2023-03-08 10:03 ` Christian König
2023-03-08 15:18 ` Asahi Lina
2023-03-08 15:42 ` Christian König
2023-03-08 17:32 ` Asahi Lina
2023-03-08 17:39 ` alyssa
2023-03-08 17:44 ` Asahi Lina
2023-03-08 18:13 ` Christian König
2023-03-08 18:12 ` Christian König
2023-03-08 19:37 ` Asahi Lina
2023-03-09 8:42 ` Christian König
2023-03-09 9:43 ` Asahi Lina
2023-03-09 11:47 ` Christian König
2023-03-09 13:48 ` Asahi Lina
2023-03-09 19:59 ` Faith Ekstrand
2023-03-10 9:58 ` Asahi Lina
2023-03-13 20:11 ` Faith Ekstrand
2023-04-05 13:52 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 12/18] rust: drm: sched: Add GPU scheduler abstraction Asahi Lina
2023-04-05 15:43 ` Daniel Vetter
2023-04-05 19:29 ` Daniel Vetter
2023-04-18 8:45 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 13/18] drm/gem: Add a flag to control whether objects can be exported Asahi Lina
2023-04-05 14:55 ` Daniel Vetter
2023-03-07 14:25 ` [PATCH RFC 14/18] rust: drm: gem: Add set_exportable() method Asahi Lina
2023-03-07 14:25 ` [PATCH RFC 15/18] drm/asahi: Add the Asahi driver UAPI [DO NOT MERGE] Asahi Lina
2023-03-07 15:28 ` Karol Herbst
2023-03-07 14:25 ` [PATCH RFC 16/18] rust: bindings: Bind the Asahi DRM UAPI Asahi Lina
2023-03-07 14:25 ` [PATCH RFC 17/18] rust: macros: Add versions macro Asahi Lina
2023-03-07 14:25 ` [PATCH RFC 18/18] drm/asahi: Add the Asahi driver for Apple AGX GPUs Asahi Lina
2023-04-05 14:37 ` Daniel Vetter
2023-04-06 4:44 ` Asahi Lina
2023-04-06 5:09 ` Asahi Lina
2023-04-06 11:26 ` Daniel Vetter
2023-04-06 10:42 ` [Linaro-mm-sig] " Daniel Vetter
2023-04-06 11:55 ` Daniel Vetter
2023-04-06 13:15 ` Asahi Lina
2023-04-06 13:48 ` Daniel Vetter
2023-04-06 15:19 ` Asahi Lina
2023-04-05 14:44 ` Daniel Vetter
2023-04-06 5:02 ` Asahi Lina
2023-04-06 5:09 ` Asahi Lina
2023-04-06 11:25 ` [Linaro-mm-sig] " Daniel Vetter
2023-04-06 13:32 ` Asahi Lina
2023-04-06 13:54 ` Daniel Vetter
2023-03-07 16:17 ` [PATCH RFC 00/18] Rust DRM subsystem abstractions (& preview AGX driver) Asahi Lina
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