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From: Yury Norov <yury.norov@gmail.com>
To: Alice Ryhl <aliceryhl@google.com>
Cc: "Greg Kroah-Hartman" <gregkh@linuxfoundation.org>,
	"Arve Hjønnevåg" <arve@android.com>,
	"Todd Kjos" <tkjos@android.com>,
	"Martijn Coenen" <maco@android.com>,
	"Joel Fernandes" <joelagnelf@nvidia.com>,
	"Christian Brauner" <brauner@kernel.org>,
	"Carlos Llamas" <cmllamas@google.com>,
	"Suren Baghdasaryan" <surenb@google.com>,
	"Burak Emir" <bqe@google.com>, "Miguel Ojeda" <ojeda@kernel.org>,
	"Boqun Feng" <boqun.feng@gmail.com>,
	"Gary Guo" <gary@garyguo.net>,
	"Björn Roy Baron" <bjorn3_gh@protonmail.com>,
	"Benno Lossin" <lossin@kernel.org>,
	"Andreas Hindborg" <a.hindborg@kernel.org>,
	"Trevor Gross" <tmgross@umich.edu>,
	"Danilo Krummrich" <dakr@kernel.org>,
	rust-for-linux@vger.kernel.org, linux-kernel@vger.kernel.org
Subject: Re: [PATCH v2 2/5] rust: bitmap: add BitmapVec::new_small()
Date: Thu, 23 Oct 2025 13:33:03 -0400	[thread overview]
Message-ID: <aPpmxy_oYoJeeqfr@yury> (raw)
In-Reply-To: <20251021-binder-bitmap-v2-2-e652d172c62b@google.com>

On Tue, Oct 21, 2025 at 01:32:44PM +0000, Alice Ryhl wrote:
> This constructor is useful when you just want to create a BitmapVec
> without allocating but don't care how large it is.
> 
> Signed-off-by: Alice Ryhl <aliceryhl@google.com>
> ---
>  rust/kernel/bitmap.rs | 10 ++++++++++
>  1 file changed, 10 insertions(+)
> 
> diff --git a/rust/kernel/bitmap.rs b/rust/kernel/bitmap.rs
> index 15fa23b45054b9272415fcc000e3e3b52c74d7c1..4ffe9eb0f208a3d62016e00297f5a0800aa33336 100644
> --- a/rust/kernel/bitmap.rs
> +++ b/rust/kernel/bitmap.rs
> @@ -232,6 +232,16 @@ impl BitmapVec {
>      /// The maximum length that avoids allocating.
>      pub const NO_ALLOC_MAX_LEN: usize = BITS_PER_LONG;
>  
> +    /// Constructs a new [`BitmapVec`] without allocating.
> +    #[inline]
> +    pub fn new_small() -> Self {

Nit: maybe:

        /// Construct a longest possible inline [`BitmapVec`].
        #[inline]
        pub fn new_inline() ...

This 'small vs large' lingo is internal to bitmaps. I don't think it
is worth to expose it in the interfaces. 'Inline' or 'inplace' sounds
better to me.

With that,

Acked-by: Yury Norov (NVIDIA) <yury.norov@gmail.com>

> +        // INVARIANT: `nbits <= NO_ALLOC_MAX_LEN`, so an inline bitmap is the right repr.
> +        BitmapVec {
> +            repr: BitmapRepr { bitmap: 0 },
> +            nbits: BitmapVec::NO_ALLOC_MAX_LEN,

A side note: after merging bitfields, we may switch inline bitmaps to to

        bitfield!() {
                0:31    nbits;
                32:64   bitmap;
        }

Thanks,
Yury

> +        }
> +    }
> +
>      /// Constructs a new [`BitmapVec`].
>      ///
>      /// Fails with [`AllocError`] when the [`BitmapVec`] could not be allocated. This
> 
> -- 
> 2.51.0.869.ge66316f041-goog

  parent reply	other threads:[~2025-10-23 17:33 UTC|newest]

Thread overview: 15+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2025-10-21 13:32 [PATCH v2 0/5] Use Rust Bitmap from Rust Binder driver Alice Ryhl
2025-10-21 13:32 ` [PATCH v2 1/5] rust: bitmap: add MAX_LEN and NO_ALLOC_MAX_LEN constants Alice Ryhl
2025-10-21 13:32 ` [PATCH v2 2/5] rust: bitmap: add BitmapVec::new_small() Alice Ryhl
2025-10-21 14:05   ` Burak Emir
2025-10-23 17:33   ` Yury Norov [this message]
2025-10-24  9:15     ` Alice Ryhl
2025-10-21 13:32 ` [PATCH v2 3/5] rust: id_pool: do not supply starting capacity Alice Ryhl
2025-10-21 14:09   ` Burak Emir
2025-10-23 17:37   ` Yury Norov
2025-10-24  9:17     ` Alice Ryhl
2025-10-21 13:32 ` [PATCH v2 4/5] rust: id_pool: do not immediately acquire new ids Alice Ryhl
2025-10-21 14:13   ` Burak Emir
2025-10-23  0:36   ` kernel test robot
2025-10-21 13:32 ` [PATCH v2 5/5] rust_binder: use bitmap for allocation of handles Alice Ryhl
2025-10-22 10:14   ` Burak Emir

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