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* [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
@ 2022-11-23  0:13 Dmitry Osipenko
  2022-11-23  6:40 ` Christian König
                   ` (3 more replies)
  0 siblings, 4 replies; 7+ messages in thread
From: Dmitry Osipenko @ 2022-11-23  0:13 UTC (permalink / raw)
  To: Luben Tuikov, Christian König, David Airlie, Daniel Vetter
  Cc: dri-devel, linux-kernel

The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
while userspace process is exiting or being killed. First time it's invoked
when sched entity is flushed and second time when entity is released. This
causes a lockup within wait_for_completion(entity_idle) due to how completion
API works.

Calling wait_for_completion() more times than complete() was invoked is a
error condition that causes lockup because completion internally uses
counter for complete/wait calls. The complete_all() must be used instead
in such cases.

This patch fixes lockup of Panfrost driver that is reproducible by killing
any application in a middle of 3d drawing operation.

Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini")
Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
---
 drivers/gpu/drm/scheduler/sched_entity.c | 2 +-
 drivers/gpu/drm/scheduler/sched_main.c   | 4 ++--
 2 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
index fe09e5be79bd..15d04a0ec623 100644
--- a/drivers/gpu/drm/scheduler/sched_entity.c
+++ b/drivers/gpu/drm/scheduler/sched_entity.c
@@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
 	init_completion(&entity->entity_idle);
 
 	/* We start in an idle state. */
-	complete(&entity->entity_idle);
+	complete_all(&entity->entity_idle);
 
 	spin_lock_init(&entity->rq_lock);
 	spsc_queue_init(&entity->job_queue);
diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
index 6ce04c2e90c0..857ec20be9e8 100644
--- a/drivers/gpu/drm/scheduler/sched_main.c
+++ b/drivers/gpu/drm/scheduler/sched_main.c
@@ -1026,7 +1026,7 @@ static int drm_sched_main(void *param)
 		sched_job = drm_sched_entity_pop_job(entity);
 
 		if (!sched_job) {
-			complete(&entity->entity_idle);
+			complete_all(&entity->entity_idle);
 			continue;
 		}
 
@@ -1037,7 +1037,7 @@ static int drm_sched_main(void *param)
 
 		trace_drm_run_job(sched_job, entity);
 		fence = sched->ops->run_job(sched_job);
-		complete(&entity->entity_idle);
+		complete_all(&entity->entity_idle);
 		drm_sched_fence_scheduled(s_fence);
 
 		if (!IS_ERR_OR_NULL(fence)) {
-- 
2.38.1


^ permalink raw reply related	[flat|nested] 7+ messages in thread

* Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
  2022-11-23  0:13 [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill() Dmitry Osipenko
@ 2022-11-23  6:40 ` Christian König
  2022-11-23 13:22 ` Dmitry Osipenko
                   ` (2 subsequent siblings)
  3 siblings, 0 replies; 7+ messages in thread
From: Christian König @ 2022-11-23  6:40 UTC (permalink / raw)
  To: Dmitry Osipenko, Luben Tuikov, David Airlie, Daniel Vetter
  Cc: dri-devel, linux-kernel

Am 23.11.22 um 01:13 schrieb Dmitry Osipenko:
> The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
> while userspace process is exiting or being killed. First time it's invoked
> when sched entity is flushed and second time when entity is released. This
> causes a lockup within wait_for_completion(entity_idle) due to how completion
> API works.
>
> Calling wait_for_completion() more times than complete() was invoked is a
> error condition that causes lockup because completion internally uses
> counter for complete/wait calls. The complete_all() must be used instead
> in such cases.
>
> This patch fixes lockup of Panfrost driver that is reproducible by killing
> any application in a middle of 3d drawing operation.
>
> Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini")
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>

Oh, good point. Reviewed-by: Christian König <christian.koenig@amd.com>

> ---
>   drivers/gpu/drm/scheduler/sched_entity.c | 2 +-
>   drivers/gpu/drm/scheduler/sched_main.c   | 4 ++--
>   2 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index fe09e5be79bd..15d04a0ec623 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>   	init_completion(&entity->entity_idle);
>   
>   	/* We start in an idle state. */
> -	complete(&entity->entity_idle);
> +	complete_all(&entity->entity_idle);
>   
>   	spin_lock_init(&entity->rq_lock);
>   	spsc_queue_init(&entity->job_queue);
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 6ce04c2e90c0..857ec20be9e8 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -1026,7 +1026,7 @@ static int drm_sched_main(void *param)
>   		sched_job = drm_sched_entity_pop_job(entity);
>   
>   		if (!sched_job) {
> -			complete(&entity->entity_idle);
> +			complete_all(&entity->entity_idle);
>   			continue;
>   		}
>   
> @@ -1037,7 +1037,7 @@ static int drm_sched_main(void *param)
>   
>   		trace_drm_run_job(sched_job, entity);
>   		fence = sched->ops->run_job(sched_job);
> -		complete(&entity->entity_idle);
> +		complete_all(&entity->entity_idle);
>   		drm_sched_fence_scheduled(s_fence);
>   
>   		if (!IS_ERR_OR_NULL(fence)) {


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
  2022-11-23  0:13 [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill() Dmitry Osipenko
  2022-11-23  6:40 ` Christian König
@ 2022-11-23 13:22 ` Dmitry Osipenko
  2022-12-27 19:28 ` Guilherme G. Piccoli
  2023-01-02 15:01 ` Dmitry Osipenko
  3 siblings, 0 replies; 7+ messages in thread
From: Dmitry Osipenko @ 2022-11-23 13:22 UTC (permalink / raw)
  To: Luben Tuikov, Christian König, David Airlie, Daniel Vetter
  Cc: dri-devel, linux-kernel

On 11/23/22 03:13, Dmitry Osipenko wrote:
> The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
> while userspace process is exiting or being killed. First time it's invoked
> when sched entity is flushed and second time when entity is released. This
> causes a lockup within wait_for_completion(entity_idle) due to how completion
> API works.
> 
> Calling wait_for_completion() more times than complete() was invoked is a
> error condition that causes lockup because completion internally uses
> counter for complete/wait calls. The complete_all() must be used instead
> in such cases.
> 
> This patch fixes lockup of Panfrost driver that is reproducible by killing
> any application in a middle of 3d drawing operation.
> 
> Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini")
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
> ---
>  drivers/gpu/drm/scheduler/sched_entity.c | 2 +-
>  drivers/gpu/drm/scheduler/sched_main.c   | 4 ++--
>  2 files changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index fe09e5be79bd..15d04a0ec623 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>  	init_completion(&entity->entity_idle);
>  
>  	/* We start in an idle state. */
> -	complete(&entity->entity_idle);
> +	complete_all(&entity->entity_idle);
>  
>  	spin_lock_init(&entity->rq_lock);
>  	spsc_queue_init(&entity->job_queue);
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 6ce04c2e90c0..857ec20be9e8 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -1026,7 +1026,7 @@ static int drm_sched_main(void *param)
>  		sched_job = drm_sched_entity_pop_job(entity);
>  
>  		if (!sched_job) {
> -			complete(&entity->entity_idle);
> +			complete_all(&entity->entity_idle);
>  			continue;
>  		}
>  
> @@ -1037,7 +1037,7 @@ static int drm_sched_main(void *param)
>  
>  		trace_drm_run_job(sched_job, entity);
>  		fence = sched->ops->run_job(sched_job);
> -		complete(&entity->entity_idle);
> +		complete_all(&entity->entity_idle);
>  		drm_sched_fence_scheduled(s_fence);
>  
>  		if (!IS_ERR_OR_NULL(fence)) {

Applied to drm-misc-next

-- 
Best regards,
Dmitry


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
  2022-11-23  0:13 [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill() Dmitry Osipenko
  2022-11-23  6:40 ` Christian König
  2022-11-23 13:22 ` Dmitry Osipenko
@ 2022-12-27 19:28 ` Guilherme G. Piccoli
  2022-12-29 10:15   ` Dmitry Osipenko
  2023-01-02 15:01 ` Dmitry Osipenko
  3 siblings, 1 reply; 7+ messages in thread
From: Guilherme G. Piccoli @ 2022-12-27 19:28 UTC (permalink / raw)
  To: dmitry.osipenko, Christian Koenig
  Cc: airlied, Daniel Vetter, Maling list - DRI developers,
	linux-kernel, luben.tuikov, Melissa Wen, Guilherme G. Piccoli,
	gpiccoli

Hi Dmitry / Christian, thanks for the fix!

(And thanks Melissa for pointing that, saving me lots of time in
research heh)

Is this fix planned to be released on 6.2-rc cycle? I've just tested it
on Steam Deck, and it resolved a lockup observed (since v6.2-rc1) -
exactly the same thing mentioned in the commit message.

FWIW:
Tested-By: Guilherme G. Piccoli <gpiccoli@igalia.com> # Steam Deck

Cheers,


Guilherme

^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
  2022-12-27 19:28 ` Guilherme G. Piccoli
@ 2022-12-29 10:15   ` Dmitry Osipenko
  2022-12-29 18:52     ` Guilherme G. Piccoli
  0 siblings, 1 reply; 7+ messages in thread
From: Dmitry Osipenko @ 2022-12-29 10:15 UTC (permalink / raw)
  To: Guilherme G. Piccoli, Christian Koenig
  Cc: airlied, Daniel Vetter, Maling list - DRI developers,
	linux-kernel, luben.tuikov, Melissa Wen, Guilherme G. Piccoli

Hi,

On 12/27/22 22:28, Guilherme G. Piccoli wrote:
> Hi Dmitry / Christian, thanks for the fix!
> 
> (And thanks Melissa for pointing that, saving me lots of time in
> research heh)
> 
> Is this fix planned to be released on 6.2-rc cycle? I've just tested it
> on Steam Deck, and it resolved a lockup observed (since v6.2-rc1) -
> exactly the same thing mentioned in the commit message.
> 
> FWIW:
> Tested-By: Guilherme G. Piccoli <gpiccoli@igalia.com> # Steam Deck
I'll push the patch to misc-fixes as soon as it will be rebased on
6.2-rc. Thanks!

Best regards,
Dmitry


^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
  2022-12-29 10:15   ` Dmitry Osipenko
@ 2022-12-29 18:52     ` Guilherme G. Piccoli
  0 siblings, 0 replies; 7+ messages in thread
From: Guilherme G. Piccoli @ 2022-12-29 18:52 UTC (permalink / raw)
  To: Dmitry Osipenko
  Cc: airlied, Daniel Vetter, Maling list - DRI developers,
	linux-kernel, luben.tuikov, Melissa Wen, Guilherme G. Piccoli,
	Christian Koenig

On 29/12/2022 07:15, Dmitry Osipenko wrote:
> [...]
> I'll push the patch to misc-fixes as soon as it will be rebased on
> 6.2-rc. Thanks!
> 
> Best regards,
> Dmitry
> 

Thank you Dmitry, much appreciated!
Cheers,


Guilherme

^ permalink raw reply	[flat|nested] 7+ messages in thread

* Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()
  2022-11-23  0:13 [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill() Dmitry Osipenko
                   ` (2 preceding siblings ...)
  2022-12-27 19:28 ` Guilherme G. Piccoli
@ 2023-01-02 15:01 ` Dmitry Osipenko
  3 siblings, 0 replies; 7+ messages in thread
From: Dmitry Osipenko @ 2023-01-02 15:01 UTC (permalink / raw)
  To: Luben Tuikov, Christian König, David Airlie, Daniel Vetter,
	Guilherme G. Piccoli
  Cc: dri-devel, linux-kernel

On 11/23/22 03:13, Dmitry Osipenko wrote:
> The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
> while userspace process is exiting or being killed. First time it's invoked
> when sched entity is flushed and second time when entity is released. This
> causes a lockup within wait_for_completion(entity_idle) due to how completion
> API works.
> 
> Calling wait_for_completion() more times than complete() was invoked is a
> error condition that causes lockup because completion internally uses
> counter for complete/wait calls. The complete_all() must be used instead
> in such cases.
> 
> This patch fixes lockup of Panfrost driver that is reproducible by killing
> any application in a middle of 3d drawing operation.
> 
> Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini")
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
> ---
>  drivers/gpu/drm/scheduler/sched_entity.c | 2 +-
>  drivers/gpu/drm/scheduler/sched_main.c   | 4 ++--
>  2 files changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index fe09e5be79bd..15d04a0ec623 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>  	init_completion(&entity->entity_idle);
>  
>  	/* We start in an idle state. */
> -	complete(&entity->entity_idle);
> +	complete_all(&entity->entity_idle);
>  
>  	spin_lock_init(&entity->rq_lock);
>  	spsc_queue_init(&entity->job_queue);
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 6ce04c2e90c0..857ec20be9e8 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -1026,7 +1026,7 @@ static int drm_sched_main(void *param)
>  		sched_job = drm_sched_entity_pop_job(entity);
>  
>  		if (!sched_job) {
> -			complete(&entity->entity_idle);
> +			complete_all(&entity->entity_idle);
>  			continue;
>  		}
>  
> @@ -1037,7 +1037,7 @@ static int drm_sched_main(void *param)
>  
>  		trace_drm_run_job(sched_job, entity);
>  		fence = sched->ops->run_job(sched_job);
> -		complete(&entity->entity_idle);
> +		complete_all(&entity->entity_idle);
>  		drm_sched_fence_scheduled(s_fence);
>  
>  		if (!IS_ERR_OR_NULL(fence)) {

Applied to drm-misc-next-fixes

-- 
Best regards,
Dmitry


^ permalink raw reply	[flat|nested] 7+ messages in thread

end of thread, other threads:[~2023-01-02 15:02 UTC | newest]

Thread overview: 7+ messages (download: mbox.gz follow: Atom feed
-- links below jump to the message on this page --
2022-11-23  0:13 [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill() Dmitry Osipenko
2022-11-23  6:40 ` Christian König
2022-11-23 13:22 ` Dmitry Osipenko
2022-12-27 19:28 ` Guilherme G. Piccoli
2022-12-29 10:15   ` Dmitry Osipenko
2022-12-29 18:52     ` Guilherme G. Piccoli
2023-01-02 15:01 ` Dmitry Osipenko

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