From mboxrd@z Thu Jan 1 00:00:00 1970 Return-Path: Received: (majordomo@vger.kernel.org) by vger.kernel.org via listexpand id S266683AbUHIOgO (ORCPT ); Mon, 9 Aug 2004 10:36:14 -0400 Received: (majordomo@vger.kernel.org) by vger.kernel.org id S266674AbUHIOfE (ORCPT ); Mon, 9 Aug 2004 10:35:04 -0400 Received: from rproxy.gmail.com ([64.233.170.203]:57625 "EHLO mproxy.gmail.com") by vger.kernel.org with ESMTP id S266611AbUHIOch (ORCPT ); Mon, 9 Aug 2004 10:32:37 -0400 Message-ID: Date: Mon, 9 Aug 2004 10:32:31 -0400 From: Patrick McFarland To: Bob Deblier Subject: Re: AES assembler optimizations Cc: linux-kernel@vger.kernel.org In-Reply-To: <1092059277.4332.8.camel@orion> Mime-Version: 1.0 Content-Type: text/plain; charset=US-ASCII Content-Transfer-Encoding: 7bit References: <1092059277.4332.8.camel@orion> Sender: linux-kernel-owner@vger.kernel.org X-Mailing-List: linux-kernel@vger.kernel.org On Mon, 09 Aug 2004 15:47:57 +0200, Bob Deblier wrote: > Just picked up on KernelTrap that there were some problems with > optimized AES code; if you wish, I can provide my own LGPL licensed (or > I can relicense them for you under GPL), as included in the BeeCrypt > Cryptography Library. Well, it ended up being that the author that was complaining about license violations allowed Linus to use his code, AND someone else rewrote the stuff not to use the offending code. If you want to help us out, make a kernel patch of your code. > I have generic i586 code and SSE-optimized code available in GNU > assembler format. Latest version is always available on SourceForge > (http://sourceforge.net/cvs/?group_id=8924). > > Please cc: me for responses, as I'm not a list subscriber. > > Sincerely, > > Bob Deblier > > - > To unsubscribe from this list: send the line "unsubscribe linux-kernel" in > the body of a message to majordomo@vger.kernel.org > More majordomo info at http://vger.kernel.org/majordomo-info.html > Please read the FAQ at http://www.tux.org/lkml/ > -- Patrick "Diablo-D3" McFarland || diablod3@gmail.com "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." -- Kristian Wilson, Nintendo, Inc, 1989