From: "Gary Chan" <hpchan5@ie.cuhk.edu.hk>
To: "Rick Jones" <rick.jones2@hp.com>, <netdev@vger.kernel.org>
Subject: Re: Linux UDP Implementation
Date: Sat, 2 Sep 2006 14:27:20 +0800 [thread overview]
Message-ID: <04d201c6ce58$d8744420$193aa8c0@mclabhpchan5> (raw)
In-Reply-To: 44F715B5.5070905@hp.com
Dear Rick,
Thank you for your reply.
I am sorry that I don't quite understand your point. As far as I know, the
function call udp_flush_pending_frames() in net/ipv4/udp.c is invoked
regardless of whether the socket is set to either a blocking mode or a
non-blocking mode. Do you mean that the implementation in the function
sendto() handles the packet drop at the interface queue by caching data at
the socket level ? If so, could you please advise me the Linux Kernel source
file which contains the exact implementation of sendto() API function call
in Linux ? I tried to locate this souce file using a bottom-up approach
starting at the function call udp_sendmsg(), -> inet_sendmsg() in
net/ipv4/af_inet.c -> sock_sendmsg() in net/socket.c-> sys_sendto() in
net/socket.c ... but I finally got lost in sys_sendto().
Thank you for your help.
Regards,
Gary
----- Original Message -----
From: "Rick Jones" <rick.jones2@hp.com>
To: "Gary Chan" <hpchan5@ie.cuhk.edu.hk>
Sent: Friday, September 01, 2006 1:00 AM
Subject: Re: Linux UDP Implementation
> Gary Chan wrote:
>> According to the function call udp_sendmsg() in the source file
>> net/ipv4/udp.c (Linux Kernel 2.6.17.11), when an error value is returned
>> from the function ip_append_data() due to local device congestion, say
>> interface queue overflow, pending packets in the queue
>> sk->sk_write_queue are simply flushed (udp_flush_pending_frames() is
>> invoked) without caching for future retransmission.
>>
>> I called a network API function sendto() to transmit UDP packets in a
>> blocking I/O mode at a rate of 100Mbps over the 802.11b wireless ad hoc
>> network, the network was overloaded as the maximum transfer rate for
>> 802.11b was just 11Mbps. Therefore, the outgoing interface queue must be
>> full and UDP packets will be dropped eventually. However, I checked that
>> there was no packet loss at the receiver side, i.e. the number of packets
>> sent from the sender is equal to that received.
>>
>> It seems that the implementation (at code level) does not match with the
>> actual behaviour. I would like to seek expertise on clarifying my
>> understanding in UDP implementation so that this phenomenon can be
>> explained.
>
> Perhaps you are seeing a difference in the behaviour of blocking vs
> non-blocking sockets?
>
> rick jones
--
VGER BF report: U 0.5
next prev parent reply other threads:[~2006-09-02 6:27 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
2006-08-31 5:56 Linux UDP Implementation Gary Chan
[not found] ` <44F715B5.5070905@hp.com>
2006-09-02 6:27 ` Gary Chan [this message]
2006-09-02 11:42 ` Andi Kleen
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